Great, thank you! Ricky On Mon, Feb 20, 2012 at 13:13, Robert Osfield <[email protected]>wrote:
> Thanks Riccardo, I agree changing to GL_RGB32F_ARB should be OK as one > should really just be using HDR on hardware that can support it. > Changes now merged and submitted to svn/trunk. > > On 14 February 2012 16:04, Riccardo Corsi <[email protected]> > wrote: > > Hi Robert, > > > > please find attached a small patch for HDR plugin, > > which simply set by default the internal pixel format to GL_RGB32F_ARB > where > > appropriate. > > > > In the current version there's a comment saying that the plugin set it > > to GL_RGB8 (even when reading from float) to support old graphics cards, > > but the comment dates back to 2004... > > What's more I believe that it's correct to expect a floating texture > format > > if you're loading an hdr image. > > It was quite troublesome for us to discover why our background image > wasn't > > showing hdr data... > > > > In case you accept the submission, I've removed the comment as it would > be > > misleading to leave it there. > > > > Thank you, > > Ricky > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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