HI Chuck,

I have merged and checked in your changes to Projector.  I agree that
_onCylinder should go as it's no longer used, keeping it around will
confuse maintenance as will having the method returning it's value so
I'd suggest we remove this.  I had a bash at these but found that this
method is still used and it's value passed around but otherwise
ignored.  I did complete my quick experiment with removing the
_onCylinder member and it's associated method as I thought for more
feedback from yourself.  Did you attempt to remove it?  If not could
you try as the knock on changes required where the public accessor
method is called might be more familiar with yourself.  I think we
need to clean up all the method and code that used to use the
isProjectionOnCylinder() value.

Thoughts?
Robert.

On 5 March 2012 23:05, Chuck Seberino <[email protected]> wrote:
> Robert,
>
> Here is a fix for the RotateCylinderDragger.  This patch fixes the case where 
> the picking direction is close to the cylinder axis.  The current behavior is 
> this:
>
> * If the eyepoint and cylinder axis are close to parallel (given some 
> tolerance), then it uses a plane perpendicular to the cylinder axis.
> * Otherwise it uses a plane parallel to the cylinder axis oriented towards 
> the eyepoint (previous behavior).  This gives decent behavior and is the only 
> path that was taken in the previous code.   I kept with previous behavior and 
> that allowed a good bit of code to be removed, simplifying things.  There is 
> now no need for the _onCylinder flag, but since there is a public accessor, I 
> wasn't sure how to handle it for backwards compatibility, so I left it in.  
> NOTE - there is no default initialized value, so if it is kept in, it should 
> be set to 'false' to keep same behavior as before.  I am not quite sure how 
> the _onCylinder case was supposed to behave as even forcing that path gave 
> undesirable behavior, even with carefully controlled dragging.
>
> Please take a look and let me know if you have any questions or feedback.
>
> Thanks
> Chuck Seberino
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to