Hi Robert,
this is a fix for the issue discussed on osg-users today.
Apart from moving s_sceneCacheMutex and
s_sceneCache to global space, I removed nearly-empty getSceneCache() and
getSceneCacheMutex() and replaced them by variables. It works perfectly for
me. Feel free to adjust whatever.
John
---------- Forwarded Message ----------
Subject: Re: [osg-users] Scene.cpp deadlock
Date: Monday 12 of March 2012, 11:54:31
From: Robert Osfield <[email protected]>
To: OpenSceneGraph Users <[email protected]>
On 12 March 2012 11:19, PC John <[email protected]> wrote:
> Do you think moving static s_sceneCacheMutex and
> s_sceneCache of Scene.cpp into the global scope would be the proper fix?
Yes I think it'll be the least intrusive way to fix the issue. Could
you try it and see if it works fine, if so just post me the changes.
Cheers,
Robert.
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-----------------------------------------
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/Scene>
#include <osgGA/EventVisitor>
using namespace osgViewer;
typedef std::vector< osg::observer_ptr<Scene> > SceneCache;
static SceneCache s_sceneCache;
static OpenThreads::Mutex s_sceneCacheMutex;
Scene::Scene():
osg::Referenced(true)
{
setDatabasePager(osgDB::DatabasePager::create());
setImagePager(new osgDB::ImagePager);
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
s_sceneCache.push_back(this);
}
Scene::~Scene()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
for(SceneCache::iterator itr = s_sceneCache.begin();
itr != s_sceneCache.end();
++itr)
{
Scene* scene = itr->get();
if (scene==this)
{
s_sceneCache.erase(itr);
break;
}
}
}
void Scene::setSceneData(osg::Node* node)
{
_sceneData = node;
}
osg::Node* Scene::getSceneData()
{
return _sceneData.get();
}
const osg::Node* Scene::getSceneData() const
{
return _sceneData.get();
}
void Scene::setDatabasePager(osgDB::DatabasePager* dp)
{
_databasePager = dp;
}
void Scene::setImagePager(osgDB::ImagePager* ip)
{
_imagePager = ip;
}
void Scene::updateSceneGraph(osg::NodeVisitor& updateVisitor)
{
if (!_sceneData) return;
if (getDatabasePager())
{
// synchronize changes required by the DatabasePager thread to the scene graph
getDatabasePager()->updateSceneGraph((*updateVisitor.getFrameStamp()));
}
if (getImagePager())
{
// synchronize changes required by the DatabasePager thread to the scene graph
getImagePager()->updateSceneGraph(*(updateVisitor.getFrameStamp()));
}
if (getSceneData())
{
updateVisitor.setImageRequestHandler(getImagePager());
getSceneData()->accept(updateVisitor);
}
}
Scene* Scene::getScene(osg::Node* node)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
for(SceneCache::iterator itr = s_sceneCache.begin();
itr != s_sceneCache.end();
++itr)
{
Scene* scene = itr->get();
if (scene && scene->getSceneData()==node) return scene;
}
return 0;
}
Scene* Scene::getOrCreateScene(osg::Node* node)
{
if (!node) return 0;
osgViewer::Scene* scene = getScene(node);
if (!scene)
{
scene = new Scene;
scene->setSceneData(node);
}
return scene;
}
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