Works! Thanks for the commit. Cheers, John

On Monday 12 of March 2012 14:24:25 Robert Osfield wrote:
> Hi John,
> 
> I feel that keeping the singleton style functions is a bit less
> intrusive and flexible in case we want to make changes in the future
> so I have kept these functions, but moved the actual static variables
> into the global scope.  This change is now checked into svn/trunk.
> Could you test this to make sure my changes work fine.
> 
> Cheers,
> Robert.
> 
> On 12 March 2012 12:23, PC John <[email protected]> wrote:
> > Hi Robert,
> > 
> > this is a fix for the issue discussed on osg-users today.
> > Apart from moving s_sceneCacheMutex and
> > s_sceneCache to global space, I removed nearly-empty getSceneCache() and
> > getSceneCacheMutex() and replaced them by variables. It works perfectly
> > for me. Feel free to adjust whatever.
> > 
> > John
> > 
> > ----------  Forwarded Message  ----------
> > 
> > Subject: Re: [osg-users] Scene.cpp deadlock
> > Date: Monday 12 of March 2012, 11:54:31
> > From: Robert Osfield <[email protected]>
> > To: OpenSceneGraph Users <[email protected]>
> > 
> > On 12 March 2012 11:19, PC John <[email protected]> wrote:
> >> Do you think moving static s_sceneCacheMutex and
> >> s_sceneCache of Scene.cpp into the global scope would be the proper
> >> fix?
> > 
> > Yes I think it'll be the least intrusive way to fix the issue.  Could
> > you try it and see if it works fine, if so just post me the changes.
> > 
> > Cheers,
> > Robert.
> > _______________________________________________
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> > [email protected]
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> > g
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