Hi, On 23-03-2012, at 12:48, Ulrich Hertlein wrote:
>>>> I don't object against changing this name, but you might want to consider >>>> not >>>> explicitly using the name OSX (Like the suggest OSG_OSX_SDK_NAME), because >>>> it can also be used for >>>> iOS, which is not OSX. >>> >>> Good point, I hadn't considered that. Maybe OSG_APPLE_PLATFORM_SDK? >> >> Why or why didn't I wait another 10 minutes to make the change to >> OSG_OSX_SDK_NAME :-) >> >> I'll let you guys settle upon and name than make the change once >> you've decided, I no strong opinions on the matter myself, what works >> for you will work for me. > > Don't worry, the current version should hold for the week or so that it'll > take us to > fight over the new name ;-D I think Ulrich is right to say that the current name is actually not so bad with respect to what it currently represents. When we do change the iOS parts of the cmake build system (and perhaps similar for Android?) to use this variable, we can also change its name to properly convey its meaning. However, before changing the iOS build infrastructure IMHO more discussion is required, and this is more suitable for osg-users. I would like to take it there and invite Harmut Seichter to join that discussion, because he indicated that he has been working on this issue, at least for Android, see: On 23-03-2012, at 10:10, Hartmut Seichter wrote: > very good point regarding removing hard coded paths not only for iOS. I would > like to hijack this and extend also for Android. That would greatly improve > maintainability. However, last time I asked it basically went to /dev/null > [1]. > I have a modified version of the build system here, because I can't stand > waiting for the magic of ndk-build. But changes are really drastic but make > the cmake system much leaner again. > > [1] http://forum.openscenegraph.org/viewtopic.php?t=9499 Cheers, Erik
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