Here is an example of using tessellation shaders in osg. With permission from 
the author, I adapted it from this tutorial:
http://prideout.net/blog/?p=48

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47030#47030




Attachments: 
http://forum.openscenegraph.org//files/osgtessexample_408.cpp


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