Hi John,

On 12 April 2012 21:34, John Kaniarz <[email protected]> wrote:
> Here is an example of using tessellation shaders in osg. With permission from 
> the author, I adapted it from this tutorial:
> http://prideout.net/blog/?p=48

What a neat little example, I've renamed it osgtessellationshaders to
match osggeometryshaders and removed the stdafx.h as this is was
causing compile error under Linux.  With these changes the example is
now checked in to svn/trunk.

Cheers,
Robert.
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