Hi Wang

VDSM seems to have a drawback when the camera looks in the same direction like 
the light source (sun). The shadow resolution drops a great amount. This issue 
and others are described also in 

http://http.developer.nvidia.com/GPUGems/gpugems_ch14.html

Are there any known workarounds? VDSM and also your additions are a great step 
in the right direction.


Thank you!

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=47184#47184





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