Hi Wang VDSM seems to have a drawback when the camera looks in the same direction like the light source (sun). The shadow resolution drops a great amount. This issue and others are described also in
http://http.developer.nvidia.com/GPUGems/gpugems_ch14.html Are there any known workarounds? VDSM and also your additions are a great step in the right direction. Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47184#47184 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
