Hi Daniel,

I don't have special ideas to solve the resolution problems. There are some
papers I remember which indicate using a geometry shader to cull overlapped
areas of multiple view frustums. But I can't find them just now and don't
think it good enough for common situations. Using a better computer and
increasing the texture resolution is the most effective and direct way to
reduce such aliasing issues at present, I think. :-)

Wang Rui


2012/4/21 Daniel Schmid <[email protected]>

> Hi Wang
>
> VDSM seems to have a drawback when the camera looks in the same direction
> like the light source (sun). The shadow resolution drops a great amount.
> This issue and others are described also in
>
> http://http.developer.nvidia.com/GPUGems/gpugems_ch14.html
>
> Are there any known workarounds? VDSM and also your additions are a great
> step in the right direction.
>
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47184#47184
>
>
>
>
>
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