Hi Daniel, I don't have special ideas to solve the resolution problems. There are some papers I remember which indicate using a geometry shader to cull overlapped areas of multiple view frustums. But I can't find them just now and don't think it good enough for common situations. Using a better computer and increasing the texture resolution is the most effective and direct way to reduce such aliasing issues at present, I think. :-)
Wang Rui 2012/4/21 Daniel Schmid <[email protected]> > Hi Wang > > VDSM seems to have a drawback when the camera looks in the same direction > like the light source (sun). The shadow resolution drops a great amount. > This issue and others are described also in > > http://http.developer.nvidia.com/GPUGems/gpugems_ch14.html > > Are there any known workarounds? VDSM and also your additions are a great > step in the right direction. > > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47184#47184 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
