Hi Robert,

I added a method to force the index mesh visitor to rebuild index of geometry even if it's already indexed. It's because the optimizer convert any polygons primitives to indexed triangles so It's easier to reuse this optimizer instead of rewriting a specific Optimizer that will do that.

Attachment: MeshOptimizers.cpp
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Attachment: MeshOptimizers
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Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://sketchfab.com

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