Thanks for the reply, Farshid. In my case, I sometimes apply osg::Materials higher in my scene and the osg::Materials in my exported models get in the way. I'll just keep using a modified version of OSG Exp so I can export osg::Textures without osg::Materials. - Terry
> Message: 3 > Date: Tue, 22 Jan 2013 10:31:17 -0800 > From: Farshid Lashkari <[email protected]> > To: OpenSceneGraph Submissions > <[email protected]> > Subject: Re: [osg-submissions] OSGExp export texture without material > Message-ID: > <CALqoK0dVRj6iVBw0BeNm5wyv_+GSysFq9=4oj2wtg_0j7xe...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Terry, > > Thanks, I've committed the c_str() fix. I did not commit your other change > however. The export materials option is actually referring to 3ds Max > materials (i.e. osg::StateSet), not osg::Material objects. So your change > would break the expected behavior of that option. If you need textures and > other stateset related attributes exported, then you should leave the > export materials option enabled. I realize the name of this option is quite > misleading. It should probably be made more clear in the export dialog. > > Cheers, > Farshid > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
