Thanks for the reply, Farshid. In my case, I sometimes apply
osg::Materials higher in my scene and the osg::Materials in my
exported models get in the way. I'll just keep using a modified
version of OSG Exp so I can export osg::Textures without
osg::Materials.
- Terry

> Message: 3
> Date: Tue, 22 Jan 2013 10:31:17 -0800
> From: Farshid Lashkari <[email protected]>
> To: OpenSceneGraph Submissions
>         <[email protected]>
> Subject: Re: [osg-submissions] OSGExp export texture without material
> Message-ID:
>         <CALqoK0dVRj6iVBw0BeNm5wyv_+GSysFq9=4oj2wtg_0j7xe...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Terry,
>
> Thanks, I've committed the c_str() fix. I did not commit your other change
> however. The export materials option is actually referring to 3ds Max
> materials (i.e. osg::StateSet), not osg::Material objects. So your change
> would break the expected behavior of that option. If you need textures and
> other stateset related attributes exported, then you should leave the
> export materials option enabled. I realize the name of this option is quite
> misleading. It should probably be made more clear in the export dialog.
>
> Cheers,
> Farshid
>
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