Hi, Terry

there are OVERRIDE flag when setting state attributes for this use case

Cheers.

23.01.2013, 00:10, "Terry Welsh" <[email protected]>:
> Thanks for the reply, Farshid. In my case, I sometimes apply
> osg::Materials higher in my scene and the osg::Materials in my
> exported models get in the way. I'll just keep using a modified
> version of OSG Exp so I can export osg::Textures without
> osg::Materials.
> - Terry
>
>>  Message: 3
>>  Date: Tue, 22 Jan 2013 10:31:17 -0800
>>  From: Farshid Lashkari <[email protected]>
>>  To: OpenSceneGraph Submissions
>>          <[email protected]>
>>  Subject: Re: [osg-submissions] OSGExp export texture without material
>>  Message-ID:
>>          <CALqoK0dVRj6iVBw0BeNm5wyv_+GSysFq9=4oj2wtg_0j7xe...@mail.gmail.com>
>>  Content-Type: text/plain; charset="iso-8859-1"
>>
>>  Hi Terry,
>>
>>  Thanks, I've committed the c_str() fix. I did not commit your other change
>>  however. The export materials option is actually referring to 3ds Max
>>  materials (i.e. osg::StateSet), not osg::Material objects. So your change
>>  would break the expected behavior of that option. If you need textures and
>>  other stateset related attributes exported, then you should leave the
>>  export materials option enabled. I realize the name of this option is quite
>>  misleading. It should probably be made more clear in the export dialog.
>>
>>  Cheers,
>>  Farshid
>
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