Hi Lionel, I've been reviewing the GLBufferObject class and am currently inclined towards adding a BufferData::used/hasBeenRead flag and a GLBufferObject::hasAllBufferDataBeenRead() method that checks to make sure al the BufferData have had their hasBeenRead flag set to true.
Thoughts? Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
