Hi,

I switched back to database/texture paging.

At the beginning of the year, I submitted a correction about texture paging.

My problem was:

When a file containing multiple textures is paged in, a single BufferObject is 
assigned to all the textures.
Then for each textures, the corresponding GL PBO is created, filled with the 
all image data, used to as
source of glTexImage and finally destroyed.

My correction:

add a boolean "hasBeenRead" in each BufferEntry of the BufferObject.
release the GL PBO only when all the buffer entries have been read.

What is the status of my submission?

The attached archive contains a new version of the correction (small fix in the 
BufferEntry copy constructor
and the assignment operator).


Thank you!

Cheers,
Lionel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53109#53109




Attachments: 
http://forum.openscenegraph.org//files/sharedpbo_381.zip


_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to