Hi, I switched back to database/texture paging.
At the beginning of the year, I submitted a correction about texture paging. My problem was: When a file containing multiple textures is paged in, a single BufferObject is assigned to all the textures. Then for each textures, the corresponding GL PBO is created, filled with the all image data, used to as source of glTexImage and finally destroyed. My correction: add a boolean "hasBeenRead" in each BufferEntry of the BufferObject. release the GL PBO only when all the buffer entries have been read. What is the status of my submission? The attached archive contains a new version of the correction (small fix in the BufferEntry copy constructor and the assignment operator). Thank you! Cheers, Lionel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53109#53109 Attachments: http://forum.openscenegraph.org//files/sharedpbo_381.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
