Hi, sorry for delay, so i made this change because when i used a rgb images for creating a osg::Texture2DArray i had a GL_INVALID_VALUE error. And i saw that, in rgb plugin internal format was set to 3 or 4. That probably fits for glTexture2D (in comparability profile) but not for glTexImage3D. This change will fix this issue for future because GL_RGB and GL_RGBA is proper internal format in glTexture* function.
Thank you! Cheers, Lukasz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52173#52173 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
