Thanks for the explanation. Cheers, Robert.
On 24 January 2013 19:08, Lukasz Izdebski <[email protected]> wrote: > Hi, > > sorry for delay, so i made this change because when i used a rgb images for > creating a osg::Texture2DArray i had a GL_INVALID_VALUE error. > And i saw that, in rgb plugin internal format was set to 3 or 4. That > probably fits for glTexture2D (in comparability profile) but not for > glTexImage3D. > This change will fix this issue for future because GL_RGB and GL_RGBA is > proper internal format in glTexture* function. > > Thank you! > > Cheers, > Lukasz > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52173#52173 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
