Thanks for the explanation. Cheers, Robert.

On 24 January 2013 19:08, Lukasz Izdebski <[email protected]> wrote:
> Hi,
>
> sorry for delay, so i made this change because when i used a rgb images for 
> creating a osg::Texture2DArray i had a GL_INVALID_VALUE error.
> And i saw that, in rgb plugin internal format was set to 3 or 4. That 
> probably fits for glTexture2D  (in comparability profile) but not for 
> glTexImage3D.
> This change will fix this issue for future because GL_RGB and GL_RGBA is 
> proper internal format in glTexture* function.
>
> Thank you!
>
> Cheers,
> Lukasz
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52173#52173
>
>
>
>
>
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