Hi John, On 18 February 2013 08:03, PCJohn <[email protected]> wrote: > One natural solution would be to use RayIntersector in CameraManipulators. > Another approach would be to provide Factory or Prototype approach to let > the programmer choose the type of intersector.
I'd go for just using the RayIntersector. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
