Hi John,

I think it OK to use RayIntersector in manipulators by default. But maybe
we can even provide a callback for people who what to compute intersections
themselves, for example, using some external collision libraries.

Wang Rui



2013/2/18 Robert Osfield <[email protected]>

> Hi John,
>
> On 18 February 2013 08:03, PCJohn <[email protected]> wrote:
> > One natural solution would be to use RayIntersector in
> CameraManipulators.
> > Another approach would be to provide Factory or Prototype approach to let
> > the programmer choose the type of intersector.
>
> I'd go for just using the RayIntersector.
>
> Robert.
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