Hi Aurelien, I haven't used this feature yet so can't comment at too low a level, but my first reaction is that I'd expect state relating to primitives to be stored osg::Geometry and osg::PrimitiveSet subclasses.
Could you give me a few more details of exactly how you use it with your scene graph, and the effect it has on the way that primitives/vertex data are interpreted. Thanks, Robert. On 20 February 2013 15:42, Aurelien Albert <[email protected]> wrote: > Hi, > > This is a submission for "glPrimitiveRestartIndex" use as a StateAttribute. > > The function is described here : > > http://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml > > If "glPrimitiveRestartIndex" is not supported, there is a fallback for NVidia > extension "glPrimitiveRestartIndexNV" > > I didn't add the "GL_PRIMITIVE_RESTART" mode as an associated mode on this > StateAttribute because usually we define a "restart index" at the top of an > object subgraph and then activate the mode only on some Geode/Drawables. > > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52786#52786 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
