Hi Farshid, I couldn't spot any differences between your ShaderAttribute.cpp and the one in svn/trunk. I do see all the OSG_NOTICE usage, and this was there for the initial dev and debug work on this class, this isn't really needed now so I've removed these lines entirely, and I'm guessing this is what you've done at your end only not sent the correct file through. I've checked in a clean up ShaderAttribute.cpp, let me know if this is fine.
Cheers, Robert. On 16 April 2013 20:13, Farshid Lashkari <[email protected]> wrote: > Hi Robert, > > The osg::ShaderAttribute class was being really noisy. I removed the > debugging messages from it and attached the file. > > Cheers, > Farshid > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
