On 26 June 2013 11:14, Robert Osfield <[email protected]> wrote: > osgsimplegl3 in 3.1.8 has the same problem and creates the same stack > trace when it crashes. I don't know yet whether it's changes to > Geometry.cpp or ArrayDispatchers.cpp that is the problem, but it looks > like it'll one or the other...
The actual crash I'm seeing is due to an array dispatcher being invoked on a null array, something that shouldn't be happening as this null arrays should get ignored when assigning the arrays to the ArrayDispatcher but obviously this isn't happening for some reason. It's a bit odd that you aren't seeing this issue, so perhaps this is also a clue... Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
