On 26 June 2013 11:14, Robert Osfield <[email protected]> wrote:
> osgsimplegl3 in 3.1.8 has the same problem and creates the same stack
> trace when it crashes.  I don't know yet whether it's changes to
> Geometry.cpp or ArrayDispatchers.cpp that is the problem, but it looks
> like it'll one or the other...

The actual crash I'm seeing is due to an array dispatcher being
invoked on a null array, something that shouldn't be happening as this
null arrays should get ignored when assigning the arrays to the
ArrayDispatcher but obviously this isn't happening for some reason.

It's a bit odd that you aren't seeing this issue, so perhaps this is
also a clue...

Robert.
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