HI Aurelien,

I've now merged and submitted your changes to svn/trunk.  The changes
work fine with osgsimplegl3 now that I've fixed the bug in
ArrayDispatcher :-)

Cheers,
Robert.

On 25 June 2013 16:32, Aurelien Albert <[email protected]> wrote:
> Hi,
>
> This submission allow the user to specify how to setup 
> VertexAttributeAliasing.
>
> I think this is necessary on OpenGL 3.2+ since this is no more "default" 
> locations in the OpenGL specs.
>
> The default behaviour stay the same.
>
> There is a few new methods on osg::State :
>
> - resetVertexAttributeAlias : reset all vertex alias to osg's default ones
> - set**Alias : set a vertex attribute alias configuration
> - setAttributeBindingList : set the attribute binding list (allow to specify 
> an empty list if you're using "layout" qualifier in glsl code to specify the 
> bindings. This save some CPU operations)
>
>
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=54890#54890
>
>
>
>
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