HI Aurelien, I've now merged and submitted your changes to svn/trunk. The changes work fine with osgsimplegl3 now that I've fixed the bug in ArrayDispatcher :-)
Cheers, Robert. On 25 June 2013 16:32, Aurelien Albert <[email protected]> wrote: > Hi, > > This submission allow the user to specify how to setup > VertexAttributeAliasing. > > I think this is necessary on OpenGL 3.2+ since this is no more "default" > locations in the OpenGL specs. > > The default behaviour stay the same. > > There is a few new methods on osg::State : > > - resetVertexAttributeAlias : reset all vertex alias to osg's default ones > - set**Alias : set a vertex attribute alias configuration > - setAttributeBindingList : set the attribute binding list (allow to specify > an empty list if you're using "layout" qualifier in glsl code to specify the > bindings. This save some CPU operations) > > > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=54890#54890 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
