Hi,

There is an assert (with debug binaries in STL bounds-checking code) that can 
occur while using the Delaunay Triangulator, and there are also memory leaks. 

The fixes are attached. Tested on Windows and iPhone with OSG 3.1.7

Thank you!

Cheers,
Anish

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55227#55227




Attachments: 
http://forum.openscenegraph.org//files/delaunay_fix_206.zip


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