Thanks for catching all these bugs.  Now merged and submitted to svn/trunk.

Looks like I'll need to make 3.2.1 sooner rather than later :-)

On 31 July 2013 19:01, Jolley, Thomas P <[email protected]> wrote:
> Hi Robert,
>
> Thank you for making the change.
>
> I found a couple more bugs after closely looking at the small piece of 
> deprecated geometry in my model.  There were problems with more than one 
> primitive in a couple places.  The first was the number of vertices were not 
> being accumulated for DrawArraysPrimitiveType (caused another crash).  The 
> second is I had to move target_vindex and source_pindex before the 
> PrimitiveSetList loop so they don't get reset on the next primitive 
> (otherwise you end up with a lot of zeros in per vertex lists).
>
> ----
> Tom Jolley
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Robert 
> Osfield
> Sent: Wednesday, July 31, 2013 1:57 AM
> To: OpenSceneGraph Submissions
> Subject: Re: [osg-submissions] Geometry bug
>
> Hi Tom,
>
> On 26 July 2013 22:05, Jolley, Thomas P <[email protected]> wrote:
>> I ran across this error reading one of our older files.  An iterator
>> was being changed inside a loop that caused a crash.
>
> I've just done a review and initially I thought the original code was right 
> and had to go back and look at the implementation details of DrawArrayLengths 
> and found that my recent interpretation in the
> Geometry::fixDeprecatedData() assumed that the array was a glDrawElements 
> style storage not glDrawArray length.  All I can say is ooops, I got it wrong 
> :-)
>
> Your code does look correct and is now merged with svn/trunk and the
> OSG-3.2 branch.  I'll be making an OSG-3.2.1 release at some point in the 
> next month or two.  I won't jump right away as it's like that other issues 
> will appear once more testing is done.
>
> Cheers,
> Robert.
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