Hi Colin, I have just done a review, if the first block of changes where the setModeValidity(), I was surprised to see a just a #if defined(OSG_GLES1_AVAILABLE). If it that mode isn't appropriate for GLES2?
Robert. On 5 September 2013 16:19, Colin Cochran <[email protected]> wrote: > Supports OES point sprites for ES1.1 and ES2.0. > > Prior to this change, point sprites did not work on the iOS platform > because PointSprite.cpp did not detect the ES1.1 or ES2.0 configuration and > thus did not choose the OES extension over the ARB one. I tested this > change on iOS 6/7. > > Base Version: 3.2 >
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
