Hi Colin,

I have just done a review, if the first block of changes where the
setModeValidity(), I was surprised to see a just a #if
defined(OSG_GLES1_AVAILABLE).  If it that mode isn't appropriate for GLES2?

Robert.


On 5 September 2013 16:19, Colin Cochran <[email protected]> wrote:

> Supports OES point sprites for ES1.1 and ES2.0.
>
> Prior to this change, point sprites did not work on the iOS platform
> because PointSprite.cpp did not detect the ES1.1 or ES2.0 configuration and
> thus did not choose the OES extension over the ARB one. I tested this
> change on iOS 6/7.
>
> Base Version: 3.2
>
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