Robert,

My bad, I added the check there as well. 

Attachment: PointSprite.cpp
Description: Binary data


Note: I'm not using ES 2.0, so I hope someone out there using ES 2.0 can test point sprites in the future.

Thanks,
Colin

On Sep 5, 2013, at 10:36 AM, Robert Osfield <[email protected]> wrote:

Hi Colin,

I have just done a review, if the first block of changes where the setModeValidity(), I was surprised to see a just a #if defined(OSG_GLES1_AVAILABLE).  If it that mode isn't appropriate for GLES2?

Robert.


On 5 September 2013 16:19, Colin Cochran <[email protected]> wrote:
Supports OES point sprites for ES1.1 and ES2.0.

Prior to this change, point sprites did not work on the iOS platform because PointSprite.cpp did not detect the ES1.1 or ES2.0 configuration and thus did not choose the OES extension over the ARB one. I tested this change on iOS 6/7.

Base Version: 3.2


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