Thanks Robert, it makes things clear to me, too. :-) Wang Rui
2013/9/9 Robert Osfield <[email protected]> > Thanks Rui, I've merged the changes, but removed the extra comments added > as I felt for new programmers it'd make things less clear. FYI, a bug fix > to the Viewer setup is what caused this behaviour change - osgViewer now > honours the state set up on osg::View rather than overriding it behind the > scenes, so if no settings are provided then none are set. osg::StateSet > has a function to set the global defaults and this is called by the View > constructor, but only visible if you don't apply your own osg::Camera as > the example was doing. > > Changes now merged and submitted to svn/trunk and OSG-3.2 > > > On 7 September 2013 09:57, Wang Rui <[email protected]> wrote: > >> Hi Robert, >> >> Some developers report that the osgviewerMFC example is broken in 3.2, in >> which depth test is not enabled by default so all models loaded look >> awkward. I submit this patch to make it work again. I haven't gone deep to >> check why previous example goes wrong in newer version but I believe the >> problem was because the newly created camera object missed some important >> global statesets before set as the main camera. >> >> Cheers, >> >> Wang Rui >> >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> >> > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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