Hi,

as an update to my previous post: I've tried the same code using osg 3.2 with 
Qt 4.8.4 and everything seems to work fine.

After some googling I guess that the problem may be due to the "porting" of Qt 
from QGLContext to QOpenGLContext.

However I'm not an OSG nor a Qt developer and hence I don't know how to work 
around the multithreading problems of Qt5 with OSG. Maybe this is more a Qt bug 
rather than an OSG one.

Thank you again!

Cheers,
Andrea

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http://forum.openscenegraph.org/viewtopic.php?p=55810#55810





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