Hi, as an update to my previous post: I've tried the same code using osg 3.2 with Qt 4.8.4 and everything seems to work fine.
After some googling I guess that the problem may be due to the "porting" of Qt from QGLContext to QOpenGLContext. However I'm not an OSG nor a Qt developer and hence I don't know how to work around the multithreading problems of Qt5 with OSG. Maybe this is more a Qt bug rather than an OSG one. Thank you again! Cheers, Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55810#55810 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
