Hi Robert, I have added some missing serializers for RigGeomery. Withouth them I ran into two issues.
At first you get a bunch of warnings that osg::ComputeBoundCallback and osg::UpdateCallback were unsupported wrapper classes when converting fbx models with skeletal animation to osg(t/b). The second issue was that when reading, the readers fail to read the ComputeBoundCallback and UpdateCallback and set them to NULL which messes up the RigGeometry. Because a RigGeometry makes his own classes in the constructor it might be preferable to not write them at all, because now those classes are being made two times when reading a RigGeometry. But after thinking about this that would place too much limits on them (you won't be able to share or name them and save that information or make a new inherited class from them and write that one) So I ended up thinking the best way was to just write the files. By the way: I'm not that familiar with the new serialization system so I hope I added them the right way :) Cheers, Pjotr
patch.rar
Description: application/rar
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