Hi Robert,

    Is till have some crash with the GeometryTechnique.

    I realize that i must change the line of the GeometryTechnique::init()

if (!_currentBufferData || !assumeMultiThreaded) 

   to

if (!_currentBufferData && !assumeMultiThreaded) 

   if i want the _currentBufferData is assign in the update phase. But when i'm 
doing this nothing is draw on screen. I realize that 
GeometryTechnique::update() is never called.

   What modification i must do so the update method is call during the update 
and test if the crash still occur with this new modification.


Thank you!

Cheers,
Sylvain

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