Hi Robert,
Is till have some crash with the GeometryTechnique.
I realize that i must change the line of the GeometryTechnique::init()
if (!_currentBufferData || !assumeMultiThreaded)
to
if (!_currentBufferData && !assumeMultiThreaded)
if i want the _currentBufferData is assign in the update phase. But when i'm
doing this nothing is draw on screen. I realize that
GeometryTechnique::update() is never called.
What modification i must do so the update method is call during the update
and test if the crash still occur with this new modification.
Thank you!
Cheers,
Sylvain
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