HI Sylvain,

On 16 May 2014 13:39, Sylvain Comtois <[email protected]> wrote:
> Hi Robert,
>
>    The GeometryTechnique::Update() is call in the 
> GeometryTechnique::Traverse() but the traverse is never call (when debugging) 
> with the getVisitorType() equal to osg::NodeVisitor::UPDATE_VISITOR.

I think this is probably the crux of the issue you are seeing.

Currently osgTerrain utilizes the Terrain node to encompass a subgraph
of TerrainTile, with the TerrainTile's registering with the Terrain
node, with the Terrain node them marshalling the update traversal.  It
could be that the way the scene graph is being set up is bypass this
mechanism.

Do you decorate your terrain subgraph with a osgTerrain::Terrain node?

Robert.
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