Hi Alexander,

Is this workaround still needed?  Does glTexStorage not address the
performance issue?

I'm not happy with how invasive and very specific the workaround is,
it just doesn't feel like a good fit for the OSG code base as the
texture code is complicated enough as it is without adding hacks for a
problems with specific drivers/hardware/OS's.

Robert.

On 6 June 2014 07:34, Alexander Sinditskiy <[email protected]> wrote:
> Hi,
>
> This workaround solves issue with compiling texture using ico from image with 
> mipmaps.
>
> Issue is described in thread:
> http://forum.openscenegraph.org/viewtopic.php?p=59658#59658
>
> added new preprocessor variable  
> OSG_TEXTURE_NON_BLOCKING_MIPMAP_UPLOAD_WORKAROUND_NVIDIA_WIN32
>
> changes are attached.
>
> Thank you!
>
> Cheers,
> Alexander
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59659#59659
>
>
>
>
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