Hi Alexander, Is this workaround still needed? Does glTexStorage not address the performance issue?
I'm not happy with how invasive and very specific the workaround is, it just doesn't feel like a good fit for the OSG code base as the texture code is complicated enough as it is without adding hacks for a problems with specific drivers/hardware/OS's. Robert. On 6 June 2014 07:34, Alexander Sinditskiy <[email protected]> wrote: > Hi, > > This workaround solves issue with compiling texture using ico from image with > mipmaps. > > Issue is described in thread: > http://forum.openscenegraph.org/viewtopic.php?p=59658#59658 > > added new preprocessor variable > OSG_TEXTURE_NON_BLOCKING_MIPMAP_UPLOAD_WORKAROUND_NVIDIA_WIN32 > > changes are attached. > > Thank you! > > Cheers, > Alexander > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59659#59659 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
