HI Mikhail, I've just done a review and I feel the extra complexity and the introduction of mutexes aren't something I'm happy with as a solution.
When adding any extra complexity into the code we have to make sure it's fully justified - it has to address a serious performance bottleneck or make the OSG more flexible/extensible. What performance profiling have you done and what type of models? What scale of performance improvement are you seeing? Robert. On 30 June 2014 11:37, Mikhail Izmestev <[email protected]> wrote: > Hi, > > There are lot of allocation and deallocation of StateGraph objects and > StateGraph::_children map nodes each frame. > > Added StateGraph objects cache. > Added ChildList map pool allocator. > > Thanks, > Mikhail. > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
