HI Mikhail,

I've just done a review and I feel the extra complexity and the
introduction of mutexes aren't something I'm happy with as a solution.

When adding any extra complexity into the code we have to make sure it's
fully justified - it has to address a serious performance bottleneck or
make the OSG more flexible/extensible.

What performance profiling have you done and what type of models?  What
scale of performance improvement are you seeing?

Robert.


On 30 June 2014 11:37, Mikhail Izmestev <[email protected]> wrote:

> Hi,
>
> There are lot of allocation and deallocation of StateGraph objects and
> StateGraph::_children map nodes each frame.
>
> Added StateGraph objects cache.
> Added ChildList map pool allocator.
>
> Thanks,
> Mikhail.
>
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