Hi Mikhail,
Actually I would like to see some performance numbers too before
believing that adding a mutex at the low level actually will improve
anything.
Usually when using multicore implementations applying mutexes at such
low level result in slower code, since threads are waiting on mutexes
which will increase the chance of stalling.
Allocations are usually extremely fast, even with multiple threads, even
with crappy implementations. So please provide some benchmarking here,
to convince Robert.
Cheers
Sebastian
30.06.2014 14:58, Robert Osfield пишет:
What performance profiling have you done and what type of models?
What scale of performance improvement are you seeing?
Ok, just got fresh numbers for my case.
10 frames rendered, allocations count in render thread:
| total | related to StateGraph |
original | 32039 | 21440(67%) |
with cache | 17677 | 3042(17%) |
I'm getting that numbers from real app, without any modifications
(using xperf for accounting allocation count and windbg to count 10
frames), so I'm not able to make absolute numbers be same (I mean
32039-17677 is not equal 21440-3042), but relative numbers can be
compared.
That is only allocation count improved, but you can ask me what about
speed improvements?
In case when no one want to do lot of allocations in same time - there
is no speed improvement, heap fast enough. But in case when we have
other threads where lot of heap allocations, then again we are
depending on heap implementation, if it can handle allocations from
different threads fast enough then no speed improvement.
But as you can see we are need 2k allocations per frame, so when heap
would be slower on each allocation than usual then overall slowdown
can be significant.
I've just done a review and I feel the extra complexity and the
introduction of mutexes aren't something I'm happy with as a solution.
Yep, extra complexity required because we are trying to handle part of
heap job yourself.
I think it is possible to make this feature configurable by compile
time or runtime.
Thanks,
Mikhail.
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org