Hi Thomas, When I'm tackling other complex work tasks I batch submissions work and tackle it together rather than do flitting between submissions work and my other work as work less efficiently when trying too multi-task too much.
Robert. On 22 September 2014 10:09, Thomas Geymayer <[email protected]> wrote: > Is there anything missing for applying this change? Without I get > frequent crashes due to the out of bounds memory access... > > 2014-08-09 15:20 GMT+02:00 Thomas Geymayer <[email protected]>: > > Hi, > > > > attached is a fixed version of Texture.cpp. assumeSizedInternalFormat > > has contained an infinite loop and iterated over a too large range. > > > > Regards, > > Tom > > > > -- > > Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org > > ------------------------------------------------------------------------ > > Institute for Computer Graphics and Vision/Graz University of Technology > > ------------------------------- Austria -------------------------------- > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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