Hi Robert, I accept the rejection. Let's smoke a pipe of peace! Alois
robertosfield wrote: > On 21 November 2014 15:23, We See < ()> wrote: > > > Hi Robert, > > Your example runs only as long as the viewer is living, but if you remove > > the viewer and add a new one, the CPU-affinity is lost (probably due to > > cloning). This was the reason, why the new callback in my submission had 2 > > methods: createDatabaseThread() and cloneDatabaseThread(). > > > > > If create new threads then you need to set the affinity on these new threads. > This is normal and what I would expect. You can't push all the control of > your application on the OSG. > > > > > > Sorry, for wasting your time, but I also spent hours or even days for this > > problem and waited about 1 year for resolution. I tested all your > > suggestions, but was not able so solve my problem. The solution now is a > > mix of your suggestions. > > > > I think the submission is not complicated, only 2 files and only about 10 > > lines of code. Furthermore, the callback-technology is common in OSG. But > > this is my personally opinion, your opinion seem to be different.] > > > > > I only modified one file when I submitted my addition to osgterrain.cpp, > that's all that is required. > > > Your own submission is rejected as it's unnecessary complication - even your > own application doesn't need these modifications to the OSG. > > > > Robert. > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61783#61783 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
