Hi Robert,
I accept the rejection. Let's smoke a pipe of peace!

Alois

robertosfield wrote:
> On 21 November 2014 15:23, We See < ()> wrote:
> 
> > Hi Robert,
> > Your example runs only as long as the viewer is living, but if you remove 
> > the viewer and add a new one, the CPU-affinity is lost (probably due to 
> > cloning). This was the reason, why the new callback in my submission had 2 
> > methods: createDatabaseThread() and cloneDatabaseThread().
> > 
> 
> 
> If create new threads then you need to set the affinity on these new threads. 
> This is normal and what I would expect.  You can't push all the control of 
> your application on the OSG.
> 
> 
>  
> 
> >  Sorry, for wasting your time, but I also spent hours or even days for this 
> > problem and waited about 1 year for resolution. I tested all your 
> > suggestions, but was not able so solve my problem. The solution now is a 
> > mix of your suggestions.
> > 
> > I think the submission is not complicated, only 2 files and only about 10 
> > lines of code. Furthermore, the callback-technology is common in OSG. But 
> > this is my personally opinion, your opinion seem to be different.]
> > 
> 
> 
> I only modified one file when I submitted my addition to osgterrain.cpp, 
> that's all that is required.
> 
> 
> Your own submission is rejected as it's unnecessary complication - even your 
> own application doesn't need these modifications to the OSG.
> 
> 
> 
> Robert.
> 
>  
> 
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