Has anyone tested the 3.2 core profile in Mac OS X 10.9 (Mavericks) ? I have 
tried following Davids instructions, but unsucessfully. I can compile the trunk 
with the modifications, but when running the osgsimplegl3 example I dont get 
anything rendered. When using the apple OpenGL profiler I get lots of errors of 
this kind


Code:

glEnableVertexAttribArray(0) 
        Error: GL_INVALID_OPERATION
        Context: 0x7f9a8d828e00
        Virtual Screen:  0/2
        kCGLCPCurrentRendererID:  16915457 (0x01021c01)
        GL_RENDERER:  AMD Radeon HD 7950 OpenGL Engine
        GL_VENDOR:  ATI Technologies Inc.
        GL_VERSION:  4.1 ATI-1.14.21
        kCGLCPGPUFragmentProcessing:  GL_TRUE
        kCGLCPGPUVertexProcessing:  GL_TRUE
Function call stack: 
        0: 0x10d93569a in osg::State::setVertexAttribPointer(unsigned int, int, 
unsigned int, unsigned char, int, void const*) at State.cpp: 1125 
        1: 0x10d7d89a2 in osg::State::setVertexPointer(int, unsigned int, int, 
void const*, unsigned char) at State: 684 
        2: 0x10d7c519e in osg::State::setVertexPointer(osg::Array const*) at 
State: 652 
        3: 0x10d7b9a5d in 
osg::Geometry::drawVertexArraysImplementation(osg::RenderInfo&) const at 
Geometry.cpp: 756 
        4: 0x10d7b9782 in osg::Geometry::drawImplementation(osg::RenderInfo&) 
const at Geometry.cpp: 708 
        5: 0x10e2a6dce in osg::Drawable::draw(osg::RenderInfo&) const at 
Drawable: 915 
        6: 0x10e408b82 in osgUtil::RenderLeaf::render(osg::RenderInfo&, 
osgUtil::RenderLeaf*) at RenderLeaf.cpp: 84 
        7: 0x10e3f489a in 
osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&) 
at RenderBin.cpp: 488 
        8: 0x10e414a25 in 
osgUtil::RenderStage::drawImplementation(osg::RenderInfo&, 
osgUtil::RenderLeaf*&) at RenderStage.cpp: 1398 
        9: 0x10e3f3dea in osgUtil::RenderBin::draw(osg::RenderInfo&, 
osgUtil::RenderLeaf*&) at RenderBin.cpp: 432 




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