Has anyone tested the 3.2 core profile in Mac OS X 10.9 (Mavericks) ? I have
tried following Davids instructions, but unsucessfully. I can compile the trunk
with the modifications, but when running the osgsimplegl3 example I dont get
anything rendered. When using the apple OpenGL profiler I get lots of errors of
this kind
Code:
glEnableVertexAttribArray(0)
Error: GL_INVALID_OPERATION
Context: 0x7f9a8d828e00
Virtual Screen: 0/2
kCGLCPCurrentRendererID: 16915457 (0x01021c01)
GL_RENDERER: AMD Radeon HD 7950 OpenGL Engine
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.1 ATI-1.14.21
kCGLCPGPUFragmentProcessing: GL_TRUE
kCGLCPGPUVertexProcessing: GL_TRUE
Function call stack:
0: 0x10d93569a in osg::State::setVertexAttribPointer(unsigned int, int,
unsigned int, unsigned char, int, void const*) at State.cpp: 1125
1: 0x10d7d89a2 in osg::State::setVertexPointer(int, unsigned int, int,
void const*, unsigned char) at State: 684
2: 0x10d7c519e in osg::State::setVertexPointer(osg::Array const*) at
State: 652
3: 0x10d7b9a5d in
osg::Geometry::drawVertexArraysImplementation(osg::RenderInfo&) const at
Geometry.cpp: 756
4: 0x10d7b9782 in osg::Geometry::drawImplementation(osg::RenderInfo&)
const at Geometry.cpp: 708
5: 0x10e2a6dce in osg::Drawable::draw(osg::RenderInfo&) const at
Drawable: 915
6: 0x10e408b82 in osgUtil::RenderLeaf::render(osg::RenderInfo&,
osgUtil::RenderLeaf*) at RenderLeaf.cpp: 84
7: 0x10e3f489a in
osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, osgUtil::RenderLeaf*&)
at RenderBin.cpp: 488
8: 0x10e414a25 in
osgUtil::RenderStage::drawImplementation(osg::RenderInfo&,
osgUtil::RenderLeaf*&) at RenderStage.cpp: 1398
9: 0x10e3f3dea in osgUtil::RenderBin::draw(osg::RenderInfo&,
osgUtil::RenderLeaf*&) at RenderBin.cpp: 432
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http://forum.openscenegraph.org/viewtopic.php?p=57545#57545
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