Hi Robert, the smoothing visitor did not handle shared arrays. It may leads to bad geometry arrays when a shared array is involved in the scene. This submission (by Aurélien Chatelain) adds shared array duplication (and moves the SharedArrayOptimizer declaration in MeshOptimizer to make it callable from the SmoothingVisitor).
Cheers, Marc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62173#62173 Attachments: http://forum.openscenegraph.org//files/smoothingvisitor_502.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
