Hi Robert,

the smoothing visitor did not handle shared arrays. It may leads to bad 
geometry arrays when a shared array is involved in the scene.
This submission (by Aurélien Chatelain) adds shared array duplication (and 
moves the SharedArrayOptimizer declaration in MeshOptimizer to make it callable 
from the SmoothingVisitor).

Cheers,
Marc

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62173#62173




Attachments: 
http://forum.openscenegraph.org//files/smoothingvisitor_502.zip


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