Thanks Chris, fixes merged and submitted to svn/trunk.

On 21 April 2015 at 16:32, Chris Denham <[email protected]> wrote:
> I found a couple of memory leaks in 3DS reader plugin and I have attached 
> corrected files. I have attached an example 3DS file I used to test the 
> leaks/fixes using osgviewer for trunk at rev [14853] and the tagged version 
> 3.2.1.
>
> The first leak is in the lib3ds module (yeah, I know that probably should be 
> corrected at http://code.google.com/p/lib3ds/ but I'm assuming that as no 
> commits have happened there since 2011 that it may be better to fix the copy 
> we have in the OSG of that project) The leak is caused by lib3d's use of 
> realloc(ptr, 0) to free up memory allocations, but realloc, when ptr==NULL 
> returns malloc(0) rather than NULL and thus leaks a zero byte allocation. The 
> solution here was to adjust the 'lib3ds_util_reserve_array' function so that 
> it realloc is not used to release a NULL pointer.
>
> The second leak is in ReaderWriter3DS.cpp and arises when any of the created 
> StateSet objects added to the StateSetMap don't subsequently get applied to a 
> Node. The solution here was just to simply use the osg::ref_ptr around the 
> raw StateSet pointer that was used in the locally defined StateSetInfo struct.
>
> Chris
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=63494#63494
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/fixleak3ds_159.zip
>
>
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