Hi Bin, Could you port the changes over to OSG svn/trunk and post the complete modified file.
Thanks, Robert On 21 May 2015 at 00:30, Bin Chen <[email protected]> wrote: > Hi, Robert, > > Fixed a bug in 3.2 branch for iOS 8.3: > > In iOS 8.3, osg can not load 3ds texture file if the file is in the same > directory of the .3ds file. > > It is in src/osgPlugins/3ds/ReaderWriter3DS.cpp line 1199- line 1120. > > Do you need me to push to a branch: fix/iOS/load3dsTexture? > The attachment is the code change screen shot. > > And thanks for you guys' work my project can now run on Android, iOS, WinCE > 7 smoothly so far:> > > Cheers. > > Bin > > On Thu, May 21, 2015 at 2:28 AM, Colin McDonald <[email protected]> > wrote: >> >> Hi Robert, >> >> src/osgUtl/MeshOptimizers.cpp won't compile on some systems due to a >> missing std:: namespace prefix. >> >> Regards >> >> Colin McDonald >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
