Hi Bin,

Could you port the changes over to OSG svn/trunk and post the complete
modified file.

Thanks,
Robert


On 21 May 2015 at 00:30, Bin Chen <[email protected]> wrote:
> Hi, Robert,
>
> Fixed a bug in 3.2 branch for iOS 8.3:
>
> In iOS 8.3, osg can not load 3ds texture file if the file is in the same
> directory of the .3ds file.
>
> It is in src/osgPlugins/3ds/ReaderWriter3DS.cpp line 1199- line 1120.
>
> Do you need me to push to a branch: fix/iOS/load3dsTexture?
> The attachment is the code change screen shot.
>
> And thanks for you guys' work my project can now run on Android, iOS, WinCE
> 7 smoothly so far:>
>
> Cheers.
>
> Bin
>
> On Thu, May 21, 2015 at 2:28 AM, Colin McDonald <[email protected]>
> wrote:
>>
>> Hi Robert,
>>
>> src/osgUtl/MeshOptimizers.cpp won't compile on some systems due to a
>> missing std:: namespace prefix.
>>
>> Regards
>>
>> Colin McDonald
>>
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>>
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>>
>
>
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