/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_OPENGL
#define OSG_OPENGL 1

#include <osg/Config>
#include <osg/Export>

#cmakedefine OSG_GL1_AVAILABLE
#cmakedefine OSG_GL2_AVAILABLE
#cmakedefine OSG_GL3_AVAILABLE
#cmakedefine OSG_GLES1_AVAILABLE
#cmakedefine OSG_GLES2_AVAILABLE
#cmakedefine OSG_GLES3_AVAILABLE
#cmakedefine OSG_GL_LIBRARY_STATIC
#cmakedefine OSG_GL_DISPLAYLISTS_AVAILABLE
#cmakedefine OSG_GL_MATRICES_AVAILABLE
#cmakedefine OSG_GL_VERTEX_FUNCS_AVAILABLE
#cmakedefine OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
#cmakedefine OSG_GL_FIXED_FUNCTION_AVAILABLE
#cmakedefine GL_HEADER_HAS_GLINT64
#cmakedefine GL_HEADER_HAS_GLUINT64

#define OSG_GL1_FEATURES @OSG_GL1_FEATURES@
#define OSG_GL2_FEATURES @OSG_GL2_FEATURES@
#define OSG_GL3_FEATURES @OSG_GL3_FEATURES@
#define OSG_GLES1_FEATURES @OSG_GLES1_FEATURES@
#define OSG_GLES2_FEATURES @OSG_GLES2_FEATURES@
#define OSG_GLES3_FEATURES @OSG_GLES3_FEATURES@


#ifndef WIN32

    // Required for compatibility with glext.h sytle function definitions of
    // OpenGL extensions, such as in src/osg/Point.cpp.
    #ifndef APIENTRY
        #define APIENTRY
    #endif

#else // WIN32

    #if defined(__CYGWIN__) || defined(__MINGW32__)

        #ifndef APIENTRY
                #define GLUT_APIENTRY_DEFINED
                #define APIENTRY __stdcall
        #endif
            // XXX This is from Win32's <windef.h>
        #ifndef CALLBACK
            #define CALLBACK __stdcall
        #endif

    #else // ! __CYGWIN__

        // Under Windows avoid including <windows.h>
        // to avoid name space pollution, but Win32's <GL/gl.h>
        // needs APIENTRY and WINGDIAPI defined properly.
        // XXX This is from Win32's <windef.h>
        #ifndef APIENTRY
            #define GLUT_APIENTRY_DEFINED
            #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
                #define WINAPI __stdcall
                #define APIENTRY WINAPI
            #else
                #define APIENTRY
            #endif
        #endif

            // XXX This is from Win32's <windef.h>
        #ifndef CALLBACK
            #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
                #define CALLBACK __stdcall
            #else
                #define CALLBACK
            #endif
        #endif

    #endif // __CYGWIN__

    // XXX This is from Win32's <wingdi.h> and <winnt.h>
    #ifndef WINGDIAPI
        #define GLUT_WINGDIAPI_DEFINED
        #define DECLSPEC_IMPORT __declspec(dllimport)
        #define WINGDIAPI DECLSPEC_IMPORT
    #endif

    // XXX This is from Win32's <ctype.h>
    #if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ > 2))
        typedef unsigned short wchar_t;
        #define _WCHAR_T_DEFINED
    #endif

#endif // WIN32

#if defined(OSG_GL3_AVAILABLE)
    #define GL3_PROTOTYPES 1
    #define GL_GLEXT_PROTOTYPES 1
#endif


@OPENGL_HEADER1@
@OPENGL_HEADER2@


#ifndef GL_APIENTRY
    #define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY


#ifndef GL_HEADER_HAS_GLINT64
    #ifdef _WIN32
        typedef __int64 GLint64;
    #else
        typedef long long int GLint64;
    #endif
#endif

#ifndef GL_HEADER_HAS_GLUINT64
    #ifdef _WIN32
        typedef unsigned __int64 GLuint64;
    #else
        typedef unsigned long long int GLuint64;
    #endif
#endif

#ifdef OSG_GL_MATRICES_AVAILABLE

    inline void glLoadMatrix(const float* mat) { 
glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
    inline void glMultMatrix(const float* mat) { 
glMultMatrixf(static_cast<const GLfloat*>(mat)); }

    #ifdef OSG_GLES1_AVAILABLE
        inline void glLoadMatrix(const double* mat)
        {
            GLfloat flt_mat[16];
            for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
            glLoadMatrixf(flt_mat);
        }

        inline void glMultMatrix(const double* mat)
        {
            GLfloat flt_mat[16];
            for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
            glMultMatrixf(flt_mat);
        }

    #else
        inline void glLoadMatrix(const double* mat) { 
glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
        inline void glMultMatrix(const double* mat) { 
glMultMatrixd(static_cast<const GLdouble*>(mat)); }
    #endif
#endif

// add defines for OpenGL targets that don't define them, just to ease 
compatibility across targets
#ifndef GL_DOUBLE
    #define GL_DOUBLE 0x140A
    typedef double GLdouble;
#endif

#ifndef GL_INT
    #define GL_INT 0x1404
#endif

#ifndef GL_UNSIGNED_INT
    #define GL_UNSIGNED_INT 0x1405
#endif

#ifndef GL_NONE
    // OpenGL ES1 doesn't provide GL_NONE
    #define GL_NONE 0x0
#endif

#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
    //GLES defines (OES)
    #define GL_RGB8_OES                                             0x8051
    #define GL_RGBA8_OES                                            0x8058
#endif

#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || 
defined(OSG_GL3_AVAILABLE)
    #define GL_POLYGON                         0x0009
    #define GL_QUADS                           0x0007
    #define GL_QUAD_STRIP                      0x0008
#endif

#if defined(OSG_GL3_AVAILABLE)
    #define GL_LUMINANCE                      0x1909
    #define GL_LUMINANCE_ALPHA                0x190A
#endif


#endif
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