Hi Alex,

I have worked out what changes need to be made to the GL.in file and
applied them.

In future could you attach the modified files - in the this case the GL.in
file rather than copying them into an email as this can cause errors.  Also
could you provide a short description of the changes and your full name so
I can provide a clear explanation and attribution of the changes so we
track the changes later.

Thanks,
Robert.



On 29 July 2015 at 09:04, Alexpux <[email protected]> wrote:

> /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
>  *
>  * This library is open source and may be redistributed and/or modified
> under
>  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
>  * (at your option) any later version.  The full license is in LICENSE file
>  * included with this distribution, and on the openscenegraph.org website.
>  *
>  * This library is distributed in the hope that it will be useful,
>  * but WITHOUT ANY WARRANTY; without even the implied warranty of
>  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
>  * OpenSceneGraph Public License for more details.
> */
>
> #ifndef OSG_OPENGL
> #define OSG_OPENGL 1
>
> #include <osg/Config>
> #include <osg/Export>
>
> #cmakedefine OSG_GL1_AVAILABLE
> #cmakedefine OSG_GL2_AVAILABLE
> #cmakedefine OSG_GL3_AVAILABLE
> #cmakedefine OSG_GLES1_AVAILABLE
> #cmakedefine OSG_GLES2_AVAILABLE
> #cmakedefine OSG_GLES3_AVAILABLE
> #cmakedefine OSG_GL_LIBRARY_STATIC
> #cmakedefine OSG_GL_DISPLAYLISTS_AVAILABLE
> #cmakedefine OSG_GL_MATRICES_AVAILABLE
> #cmakedefine OSG_GL_VERTEX_FUNCS_AVAILABLE
> #cmakedefine OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
> #cmakedefine OSG_GL_FIXED_FUNCTION_AVAILABLE
> #cmakedefine GL_HEADER_HAS_GLINT64
> #cmakedefine GL_HEADER_HAS_GLUINT64
>
> #define OSG_GL1_FEATURES @OSG_GL1_FEATURES@
> #define OSG_GL2_FEATURES @OSG_GL2_FEATURES@
> #define OSG_GL3_FEATURES @OSG_GL3_FEATURES@
> #define OSG_GLES1_FEATURES @OSG_GLES1_FEATURES@
> #define OSG_GLES2_FEATURES @OSG_GLES2_FEATURES@
> #define OSG_GLES3_FEATURES @OSG_GLES3_FEATURES@
>
>
> #ifndef WIN32
>
>     // Required for compatibility with glext.h sytle function definitions
> of
>     // OpenGL extensions, such as in src/osg/Point.cpp.
>     #ifndef APIENTRY
>         #define APIENTRY
>     #endif
>
> #else // WIN32
>
>     #if defined(__CYGWIN__) || defined(__MINGW32__)
>
>         #ifndef APIENTRY
>                 #define GLUT_APIENTRY_DEFINED
>                 #define APIENTRY __stdcall
>         #endif
>             // XXX This is from Win32's <windef.h>
>         #ifndef CALLBACK
>             #define CALLBACK __stdcall
>         #endif
>
>     #else // ! __CYGWIN__
>
>         // Under Windows avoid including <windows.h>
>         // to avoid name space pollution, but Win32's <GL/gl.h>
>         // needs APIENTRY and WINGDIAPI defined properly.
>         // XXX This is from Win32's <windef.h>
>         #ifndef APIENTRY
>             #define GLUT_APIENTRY_DEFINED
>             #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
>                 #define WINAPI __stdcall
>                 #define APIENTRY WINAPI
>             #else
>                 #define APIENTRY
>             #endif
>         #endif
>
>             // XXX This is from Win32's <windef.h>
>         #ifndef CALLBACK
>             #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
>                 #define CALLBACK __stdcall
>             #else
>                 #define CALLBACK
>             #endif
>         #endif
>
>     #endif // __CYGWIN__
>
>     // XXX This is from Win32's <wingdi.h> and <winnt.h>
>     #ifndef WINGDIAPI
>         #define GLUT_WINGDIAPI_DEFINED
>         #define DECLSPEC_IMPORT __declspec(dllimport)
>         #define WINGDIAPI DECLSPEC_IMPORT
>     #endif
>
>     // XXX This is from Win32's <ctype.h>
>     #if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ > 2))
>         typedef unsigned short wchar_t;
>         #define _WCHAR_T_DEFINED
>     #endif
>
> #endif // WIN32
>
> #if defined(OSG_GL3_AVAILABLE)
>     #define GL3_PROTOTYPES 1
>     #define GL_GLEXT_PROTOTYPES 1
> #endif
>
>
> @OPENGL_HEADER1@
> @OPENGL_HEADER2@
>
>
> #ifndef GL_APIENTRY
>     #define GL_APIENTRY APIENTRY
> #endif // GL_APIENTRY
>
>
> #ifndef GL_HEADER_HAS_GLINT64
>     #ifdef _WIN32
>         typedef __int64 GLint64;
>     #else
>         typedef long long int GLint64;
>     #endif
> #endif
>
> #ifndef GL_HEADER_HAS_GLUINT64
>     #ifdef _WIN32
>         typedef unsigned __int64 GLuint64;
>     #else
>         typedef unsigned long long int GLuint64;
>     #endif
> #endif
>
> #ifdef OSG_GL_MATRICES_AVAILABLE
>
>     inline void glLoadMatrix(const float* mat) {
> glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
>     inline void glMultMatrix(const float* mat) {
> glMultMatrixf(static_cast<const GLfloat*>(mat)); }
>
>     #ifdef OSG_GLES1_AVAILABLE
>         inline void glLoadMatrix(const double* mat)
>         {
>             GLfloat flt_mat[16];
>             for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
>             glLoadMatrixf(flt_mat);
>         }
>
>         inline void glMultMatrix(const double* mat)
>         {
>             GLfloat flt_mat[16];
>             for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
>             glMultMatrixf(flt_mat);
>         }
>
>     #else
>         inline void glLoadMatrix(const double* mat) {
> glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
>         inline void glMultMatrix(const double* mat) {
> glMultMatrixd(static_cast<const GLdouble*>(mat)); }
>     #endif
> #endif
>
> // add defines for OpenGL targets that don't define them, just to ease
> compatibility across targets
> #ifndef GL_DOUBLE
>     #define GL_DOUBLE 0x140A
>     typedef double GLdouble;
> #endif
>
> #ifndef GL_INT
>     #define GL_INT 0x1404
> #endif
>
> #ifndef GL_UNSIGNED_INT
>     #define GL_UNSIGNED_INT 0x1405
> #endif
>
> #ifndef GL_NONE
>     // OpenGL ES1 doesn't provide GL_NONE
>     #define GL_NONE 0x0
> #endif
>
> #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
>     //GLES defines (OES)
>     #define GL_RGB8_OES                                             0x8051
>     #define GL_RGBA8_OES                                            0x8058
> #endif
>
> #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) ||
> defined(OSG_GL3_AVAILABLE)
>     #define GL_POLYGON                         0x0009
>     #define GL_QUADS                           0x0007
>     #define GL_QUAD_STRIP                      0x0008
> #endif
>
> #if defined(OSG_GL3_AVAILABLE)
>     #define GL_LUMINANCE                      0x1909
>     #define GL_LUMINANCE_ALPHA                0x190A
> #endif
>
>
> #endif
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
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