Hi Jannik, Today I merged your changes to Renderer.cpp and osgsidebyside.cpp and have been testing the changes and the original code with a big paged database running on a animation path that stresses the system (I added support for passing in a path the modified osgsidebyside example). What I have found is that average frame rates doesn't shift when using your modifications to Renderer.cpp, but looking at the onscreen stats the GPU render shifts to roughly a frame later so there is more latency. The cull traversals also shift from running right after the update and event traversals to near the end of the frame.
I'm stuck looking for a value add with these modifications. What am I supposed to be looking for? Robert.
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