Hi Jannik,

Today I merged your changes to Renderer.cpp and osgsidebyside.cpp and have
been testing the changes and the original code with a big paged database
running on a animation path that stresses the system (I added support for
passing in a path the modified osgsidebyside example).  What I have found
is that average frame rates doesn't shift when using your modifications to
Renderer.cpp, but looking at the onscreen stats the GPU render shifts to
roughly a frame later so there is more latency.  The cull traversals also
shift from running right after the update and event traversals to near the
end of the frame.

I'm stuck looking for a value add with these modifications.  What am I
supposed to be looking for?

Robert.
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