Hi Glen and Robert, I am also developing using MFC and as much as I would like a quick fix for this issue I'm afraid Robert could be right. The bug that we are seeing could be a symptom of of more serious problem. The reason I am saying this is because I tried building a GL3 context in MFC and I ran into another problem. The viewer is not responsive; the viewer fails to grab focus and the colors are not properly displayed. The only visible colors are blue and white and the loaded model is zoomed in a lot such that only a small portion of the loaded model is visible. And this is with or without the proposed fix.
So clearly there's a more fundamental issue that needs to be resolved. The bugs that we are seeing are more likely a result of such problem. Currently I do not have a solution but I am working on it and hopefully I can have a permanent fix a.s.a.p. Hopefully other windows developers can pitch in as well and try to assist. ... Thank you! Cheers, Lincoln ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65493#65493 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
