Hi Glen and Robert,

I am also developing using MFC and as much as I would like a quick fix for this 
issue I'm afraid Robert could be right. The bug that we are seeing could be a 
symptom of of more serious problem. The reason I am saying this is because I 
tried building a GL3 context in MFC and I ran into another problem. The viewer 
is not responsive; the viewer fails to grab focus and the colors are not 
properly displayed. The only visible colors are blue and white and the loaded 
model is zoomed in a lot such that only a small portion of the loaded model is 
visible. And this is with or without the proposed fix.

So clearly there's a more fundamental issue that needs to be resolved. The bugs 
that we are seeing are more likely a result of such problem. Currently I do not 
have a solution but I am working on it and hopefully I can have a permanent fix 
a.s.a.p. Hopefully other windows developers can pitch in as well and try to 
assist.

... 


Thank you!

Cheers,
Lincoln

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http://forum.openscenegraph.org/viewtopic.php?p=65493#65493





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