Here's the file with the change I described below.

Glen Johnson
Phone: 321-696-3122
Email: [email protected]

-----Original Message-----
From: osg-submissions
[mailto:[email protected]] On Behalf Of Glen
A Johnson Jr.
Sent: Friday, October 30, 2015 4:37 PM
To: [email protected]
Subject: Re: [osg-submissions] OGS 3.4.0 - The view provided by OSG is
incorrectly positioned within window that has been previously created in
Windows outside of OSG

Lincoln, Robert,

In taking another look at look at the code especially in light of Roberts
suggestion of possibly adding something to traits that would flag the issue
and realized that it is already in place. Traits already has an optional
WindowData structure pointer that contains the HWND Handle. The presence or
not of the HWND handle result is set in the class variable _ownsWindow which
can be used to prevent the added call to resized if _ownsWindow is not set.
This will certainly give us a more absolute test than checking for x and y
being equal to 0.  I do think however that the fact that someone felt the
need to add check if a window has been resized before it has been drawn may
point to other issues in the code. I think the only thing that the
areWindowDimensionsChanged call could be catching is some inconsistency in
the window creation setup. I'll make the make the changes that I'm
suggesting here on my system and send you the GraphicsWindow32.cpp file
shortly however I don't think that this is the only fix that we will need in
the library based on what Lincoln is describing.  Certainly at this point it
will be better to have a complete fix than a quick one.


Glen Johnson
Phone: 321-696-3122
Email: [email protected]

-----Original Message-----
From: osg-submissions
[mailto:[email protected]] On Behalf Of
Lincoln Nxumalo
Sent: Friday, October 30, 2015 3:30 AM
To: [email protected]
Subject: Re: [osg-submissions] OGS 3.4.0 - The view provided by OSG is
incorrectly positioned within window that has been previously created in
Windows outside of OSG

Hi Glen and Robert,

I am also developing using MFC and as much as I would like a quick fix for
this issue I'm afraid Robert could be right. The bug that we are seeing
could be a symptom of of more serious problem. The reason I am saying this
is because I tried building a GL3 context in MFC and I ran into another
problem. The viewer is not responsive; the viewer fails to grab focus and
the colors are not properly displayed. The only visible colors are blue and
white and the loaded model is zoomed in a lot such that only a small portion
of the loaded model is visible. And this is with or without the proposed
fix.

So clearly there's a more fundamental issue that needs to be resolved. The
bugs that we are seeing are more likely a result of such problem. Currently
I do not have a solution but I am working on it and hopefully I can have a
permanent fix a.s.a.p. Hopefully other windows developers can pitch in as
well and try to assist.

... 


Thank you!

Cheers,
Lincoln

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65493#65493





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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 *
 * This file is Copyright (C) 2007 - Andre Garneau ([email protected]) and 
licensed under OSGPL.
 *
 * Some elements of GraphicsWindowWin32 have used the Producer implementation 
as a reference.
 * These elements are licensed under OSGPL as above, with Copyright (C) 
2001-2004  Don Burns.
 */

#include <osgViewer/api/Win32/GraphicsWindowWin32>
#include <osgViewer/api/Win32/PixelBufferWin32>
#include <osgViewer/View>

#include <osg/GL>
#include <osg/DeleteHandler>
#include <osg/ApplicationUsage>

#include <vector>
#include <map>
#include <sstream>
#include <windowsx.h>

#define MOUSEEVENTF_FROMTOUCH           0xFF515700

#if(WINVER < 0x0601)
// Provide Declarations for Multitouch

#define WM_TOUCH                        0x0240

/*
 * Touch Input defines and functions
 */

/*
 * Touch input handle
 */
DECLARE_HANDLE(HTOUCHINPUT);

typedef struct tagTOUCHINPUT {
    LONG x;
    LONG y;
    HANDLE hSource;
    DWORD dwID;
    DWORD dwFlags;
    DWORD dwMask;
    DWORD dwTime;
    ULONG_PTR dwExtraInfo;
    DWORD cxContact;
    DWORD cyContact;
} TOUCHINPUT, *PTOUCHINPUT;
typedef TOUCHINPUT const * PCTOUCHINPUT;


/*
 * Conversion of touch input coordinates to pixels
 */
#define TOUCH_COORD_TO_PIXEL(l)         ((l) / 100)

/*
 * Touch input flag values (TOUCHINPUT.dwFlags)
 */
#define TOUCHEVENTF_MOVE            0x0001
#define TOUCHEVENTF_DOWN            0x0002
#define TOUCHEVENTF_UP              0x0004
#define TOUCHEVENTF_INRANGE         0x0008
#define TOUCHEVENTF_PRIMARY         0x0010
#define TOUCHEVENTF_NOCOALESCE      0x0020
#define TOUCHEVENTF_PEN             0x0040
#define TOUCHEVENTF_PALM            0x0080

#endif

typedef
BOOL
(WINAPI GetTouchInputInfoFunc)(
    HTOUCHINPUT hTouchInput,               // input event handle; from touch 
message lParam
    UINT cInputs,                          // number of elements in the array
    PTOUCHINPUT pInputs,  // array of touch inputs
    int cbSize);                           // sizeof(TOUCHINPUT)

typedef
BOOL
(WINAPI CloseTouchInputHandleFunc(
    HTOUCHINPUT hTouchInput));                   // input event handle; from 
touch message lParam

typedef
BOOL
(WINAPI RegisterTouchWindowFunc(
    HWND hwnd,
    ULONG ulFlags));

// Declared static in order to get Header File clean
static RegisterTouchWindowFunc *registerTouchWindowFunc = NULL;
static CloseTouchInputHandleFunc *closeTouchInputHandleFunc = NULL;
static GetTouchInputInfoFunc *getTouchInputInfoFunc = NULL;

using namespace osgViewer;

namespace osgViewer
{

static osg::ApplicationUsageProxy 
GraphicsWindowWin32_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_WIN32_NV_MULTIMON_MULTITHREAD_WORKAROUND
 on/off","Enable/disable duplicate makeCurrentContext call used as workaround 
for WinXP/NVidia/MultiView/MulitThread isues (pre 178.13 drivers).");

//
// Defines from the WGL_ARB_pixel_format specification document
// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
//

#define WGL_NUMBER_PIXEL_FORMATS_ARB            0x2000
#define WGL_DRAW_TO_WINDOW_ARB                  0x2001
#define WGL_DRAW_TO_BITMAP_ARB                  0x2002
#define WGL_ACCELERATION_ARB                    0x2003
#define WGL_NEED_PALETTE_ARB                    0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB             0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB              0x2006
#define WGL_SWAP_METHOD_ARB                     0x2007
#define WGL_NUMBER_OVERLAYS_ARB                 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB                0x2009
#define WGL_TRANSPARENT_ARB                     0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB           0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB         0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB          0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB         0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB         0x203B
#define WGL_SHARE_DEPTH_ARB                     0x200C
#define WGL_SHARE_STENCIL_ARB                   0x200D
#define WGL_SHARE_ACCUM_ARB                     0x200E
#define WGL_SUPPORT_GDI_ARB                     0x200F
#define WGL_SUPPORT_OPENGL_ARB                  0x2010
#define WGL_DOUBLE_BUFFER_ARB                   0x2011
#define WGL_STEREO_ARB                          0x2012
#define WGL_PIXEL_TYPE_ARB                      0x2013
#define WGL_COLOR_BITS_ARB                      0x2014
#define WGL_RED_BITS_ARB                        0x2015
#define WGL_RED_SHIFT_ARB                       0x2016
#define WGL_GREEN_BITS_ARB                      0x2017
#define WGL_GREEN_SHIFT_ARB                     0x2018
#define WGL_BLUE_BITS_ARB                       0x2019
#define WGL_BLUE_SHIFT_ARB                      0x201A
#define WGL_ALPHA_BITS_ARB                      0x201B
#define WGL_ALPHA_SHIFT_ARB                     0x201C
#define WGL_ACCUM_BITS_ARB                      0x201D
#define WGL_ACCUM_RED_BITS_ARB                  0x201E
#define WGL_ACCUM_GREEN_BITS_ARB                0x201F
#define WGL_ACCUM_BLUE_BITS_ARB                 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB                0x2021
#define WGL_DEPTH_BITS_ARB                      0x2022
#define WGL_STENCIL_BITS_ARB                    0x2023
#define WGL_AUX_BUFFERS_ARB                     0x2024
#define WGL_NO_ACCELERATION_ARB                 0x2025
#define WGL_GENERIC_ACCELERATION_ARB            0x2026
#define WGL_FULL_ACCELERATION_ARB               0x2027
#define WGL_SWAP_EXCHANGE_ARB                   0x2028
#define WGL_SWAP_COPY_ARB                       0x2029
#define WGL_SWAP_UNDEFINED_ARB                  0x202A
#define WGL_TYPE_RGBA_ARB                       0x202B
#define WGL_TYPE_COLORINDEX_ARB                 0x202C
#define WGL_SAMPLE_BUFFERS_ARB                  0x2041
#define WGL_SAMPLES_ARB                         0x2042

#ifndef WGL_ARB_create_context
#define WGL_CONTEXT_DEBUG_BIT_ARB      0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB  0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB  0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB    0x2093
#define WGL_CONTEXT_FLAGS_ARB          0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB   0x9126
#define ERROR_INVALID_VERSION_ARB      0x2095
#endif

#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC 
hShareContext, const int *attribList);
#endif

//
// Entry points used from the WGL extensions
//
//    BOOL wglChoosePixelFormatARB(HDC hdc,
//                                 const int *piAttribIList,
//                                 const FLOAT *pfAttribFList,
//                                 UINT nMaxFormats,
//                                 int *piFormats,
//                                 UINT *nNumFormats);
//

typedef bool (WINAPI * WGLChoosePixelFormatARB) ( HDC, const int *, const float 
*, unsigned int, int *, unsigned int * );

//
// Utility class to specify the visual attributes for wglChoosePixelFormatARB() 
function
//

template <typename T> class WGLAttributes
{
  public:

      WGLAttributes()  {}
      ~WGLAttributes() {}

      void begin()                              { m_parameters.clear(); }
      void set( const T& id, const T& value )   { add(id); add(value); }
      void enable( const T& id )                { add(id); add(true); }
      void disable( const T& id )               { add(id); add(false); }
      void end()                                { add(0); }

      const T* get() const                      { return &m_parameters.front(); 
}

  protected:

      void add( const T& t )                    { m_parameters.push_back(t); }

      std::vector<T>    m_parameters;        // parameters added

  private:

      // No implementation for these
      WGLAttributes( const WGLAttributes& );
      WGLAttributes& operator=( const WGLAttributes& );
};

typedef WGLAttributes<int>     WGLIntegerAttributes;
typedef WGLAttributes<float> WGLFloatAttributes;

//
// Class responsible for interfacing with the Win32 Window Manager
// The behavior of this class is specific to OSG needs and is not a
// generic Windowing interface.
//
// NOTE: This class is intended to be used by a single-thread.
//         Multi-threading is not enabled for performance reasons.
//         The creation/deletion of graphics windows should be done
//         by a single controller thread. That thread should then
//         call the checkEvents() method of all created windows periodically.
//         This is the case with OSG as a "main" thread does all
//         setup, update & event processing. Rendering is done (optionally) by 
other threads.
//
// !@todo Have a dedicated thread managed by the Win32WindowingSystem class 
handle the
//        creation and event message processing for all windows it manages. This
//        is to relieve the "main" thread from having to do this synchronously
//        during frame generation. The "main" thread would only have to process
//          each osgGA-type window event queue.
//

class Win32WindowingSystem : public 
osg::GraphicsContext::WindowingSystemInterface
{
  public:

    // A class representing an OpenGL rendering context
    class OpenGLContext
    {
      public:

        OpenGLContext()
        : _previousHdc(0),
          _previousHglrc(0),
          _hwnd(0),
          _hdc(0),
          _hglrc(0),
          _restorePreviousOnExit(false)
        {}

        OpenGLContext( HWND hwnd, HDC hdc, HGLRC hglrc )
        : _previousHdc(0),
          _previousHglrc(0),
          _hwnd(hwnd),
          _hdc(hdc),
          _hglrc(hglrc),
          _restorePreviousOnExit(false)
        {}

        ~OpenGLContext();

        void set( HWND hwnd, HDC hdc, HGLRC hglrc )
        {
            _hwnd  = hwnd;
            _hdc   = hdc;
            _hglrc = hglrc;
        }

        HDC deviceContext() { return _hdc; }

        bool makeCurrent( HDC restoreOnHdc, bool restorePreviousOnExit );

      protected:

        //
        // Data members
        //

        HDC   _previousHdc;                // previously HDC to restore 
rendering context on
        HGLRC _previousHglrc;           // previously current rendering context
        HWND  _hwnd;                    // handle to OpenGL window
        HDC   _hdc;                     // handle to device context
        HGLRC _hglrc;                   // handle to OpenGL rendering context
        bool  _restorePreviousOnExit;   // restore original context on exit

        private:

        // no implementation for these
        OpenGLContext( const OpenGLContext& );
        OpenGLContext& operator=( const OpenGLContext& );
    };

    static std::string osgGraphicsWindowWithCursorClass;    //!< Name of Win32 
window class (with cursor) used by OSG graphics window instances
    static std::string osgGraphicsWindowWithoutCursorClass; //!< Name of Win32 
window class (without cursor) used by OSG graphics window instances

    Win32WindowingSystem();
    ~Win32WindowingSystem();

    // Access the Win32 windowing system through this singleton class.
    static Win32WindowingSystem* getInterface()
    {
        static Win32WindowingSystem* win32Interface = new Win32WindowingSystem;
        return win32Interface;
    }

    // Return the number of screens present in the system
    virtual unsigned int getNumScreens( const 
osg::GraphicsContext::ScreenIdentifier& si );

    // Return the resolution of specified screen
    // (0,0) is returned if screen is unknown
    virtual void getScreenSettings( const 
osg::GraphicsContext::ScreenIdentifier& si, 
osg::GraphicsContext::ScreenSettings & resolution );

    // Return the bits per pixel of specified screen
    // (0) is returned if screen is unknown
    virtual void getScreenColorDepth( const 
osg::GraphicsContext::ScreenIdentifier& si, unsigned int& dmBitsPerPel );

    // Set the resolution for given screen
    virtual bool setScreenSettings( const 
osg::GraphicsContext::ScreenIdentifier& si, const 
osg::GraphicsContext::ScreenSettings & resolution );

    // Enumerates available resolutions
    virtual void enumerateScreenSettings(const 
osg::GraphicsContext::ScreenIdentifier& screenIdentifier, 
osg::GraphicsContext::ScreenSettingsList & resolution);

    // Return the screen position and width/height.
    // all zeros returned if screen is unknown
    virtual void getScreenPosition( const 
osg::GraphicsContext::ScreenIdentifier& si, int& originX, int& originY, 
unsigned int& width, unsigned int& height );

    // Create a graphics context with given traits
    virtual osg::GraphicsContext* createGraphicsContext( 
osg::GraphicsContext::Traits* traits );

    // Register a newly created native window along with its application 
counterpart
    // This is required to maintain a link between Windows messages and the 
application window object
    // at event processing time
    virtual void registerWindow( HWND hwnd, osgViewer::GraphicsWindowWin32* 
window );

    // Unregister a window
    // This is called as part of a window being torn down
    virtual void unregisterWindow( HWND hwnd );

    // Get the application window object associated with a native window
    virtual osgViewer::GraphicsWindowWin32* getGraphicsWindowFor( HWND hwnd );

    // Return a valid sample OpenGL Device Context and current rendering 
context that can be used with wglXYZ extensions
    virtual bool getSampleOpenGLContext( OpenGLContext& context, HDC windowHDC, 
int windowOriginX, int windowOriginY );

  protected:

    // Display devices present in the system
    typedef std::vector<DISPLAY_DEVICE> DisplayDevices;

    // Map Win32 window handles to GraphicsWindowWin32 instance
    typedef std::pair< HWND, osgViewer::GraphicsWindowWin32* >  
WindowHandleEntry;
    typedef std::map<  HWND, osgViewer::GraphicsWindowWin32* >  WindowHandles;

    // Enumerate all display devices and return in passed container
    void enumerateDisplayDevices( DisplayDevices& displayDevices ) const;

    // Get the screen device current mode information
    bool getScreenInformation( const osg::GraphicsContext::ScreenIdentifier& 
si, DISPLAY_DEVICE& displayDevice, DEVMODE& deviceMode );

    // Change the screen settings (resolution, refresh rate, etc.)
    bool changeScreenSettings( const osg::GraphicsContext::ScreenIdentifier& 
si, DISPLAY_DEVICE& displayDevice, DEVMODE& deviceMode );

    // Register the window classes used by OSG graphics window instances
    void registerWindowClasses();

    // Unregister the window classes used by OSG graphics window instances
    void unregisterWindowClasses();

    // Data members
    WindowHandles       _activeWindows;                //!< handles to active 
windows
    bool                _windowClassesRegistered;      //!< true after window 
classes have been registered

 private:

     // No implementation for these
     Win32WindowingSystem( const Win32WindowingSystem& );
     Win32WindowingSystem& operator=( const Win32WindowingSystem& );
};

///////////////////////////////////////////////////////////////////////////////
//  Check if window dimensions have changed w.r.t stored values
//////////////////////////////////////////////////////////////////////////////
static bool areWindowDimensionsChanged(HWND hwnd, int screenOriginX, int 
screenOriginY, int& windowX, int& windowY, int& windowWidth, int& windowHeight)
{
    POINT origin;
    origin.x = 0;
    origin.y = 0;

    ::ClientToScreen(hwnd, &origin);

    int new_windowX = origin.x - screenOriginX;
    int new_windowY = origin.y - screenOriginY;

    RECT clientRect;
    ::GetClientRect(hwnd, &clientRect);

    int new_windowWidth = (clientRect.right == 0) ? 1 : clientRect.right;
    int new_windowHeight = (clientRect.bottom == 0) ? 1 : clientRect.bottom;

    if ((new_windowX != windowX) || (new_windowY != windowY) || 
(new_windowWidth != windowWidth) || (new_windowHeight != windowHeight))
    {
        windowX = new_windowX;
        windowY = new_windowY;
        windowWidth = new_windowWidth;
        windowHeight = new_windowHeight;

        return true;
    }
    else
    {
        return false;
    }
}

///////////////////////////////////////////////////////////////////////////////
//                             Error reporting
//////////////////////////////////////////////////////////////////////////////

static void reportError( const std::string& msg )
{
    OSG_WARN << "Error: " << msg.c_str() << std::endl;
}

static void reportError( const std::string& msg, unsigned int errorCode )
{
    //
    // Some APIs are documented as returning the error in ::GetLastError but 
apparently do not
    // Skip "Reason" field if the errorCode is still success
    //

    if (errorCode==0)
    {
        reportError(msg);
        return;
    }

    OSG_WARN << "Windows Error #"   << errorCode << ": " << msg.c_str();

    LPVOID lpMsgBuf;

    if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | 
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
                      NULL,
                      errorCode,
                      0, // Default language
                      (LPTSTR) &lpMsgBuf,
                      0,
                      NULL)!=0)
    {
        OSG_WARN << ". Reason: " << LPTSTR(lpMsgBuf) << std::endl;
        ::LocalFree(lpMsgBuf);
    }
    else
    {
        OSG_WARN << std::endl;
    }
}

static void reportErrorForScreen( const std::string& msg, const 
osg::GraphicsContext::ScreenIdentifier& si, unsigned int errorCode )
{
    std::ostringstream str;

    str << "[Screen #" << si.screenNum << "] " << msg;
    reportError(str.str(), errorCode);
}

//////////////////////////////////////////////////////////////////////////////
//                       Keyboard key mapping for Win32
//////////////////////////////////////////////////////////////////////////////

class Win32KeyboardMap
{
    public:

        Win32KeyboardMap()
        {
            _keymap[VK_ESCAPE       ] = osgGA::GUIEventAdapter::KEY_Escape;
            _keymap[VK_F1           ] = osgGA::GUIEventAdapter::KEY_F1;
            _keymap[VK_F2           ] = osgGA::GUIEventAdapter::KEY_F2;
            _keymap[VK_F3           ] = osgGA::GUIEventAdapter::KEY_F3;
            _keymap[VK_F4           ] = osgGA::GUIEventAdapter::KEY_F4;
            _keymap[VK_F5           ] = osgGA::GUIEventAdapter::KEY_F5;
            _keymap[VK_F6           ] = osgGA::GUIEventAdapter::KEY_F6;
            _keymap[VK_F7           ] = osgGA::GUIEventAdapter::KEY_F7;
            _keymap[VK_F8           ] = osgGA::GUIEventAdapter::KEY_F8;
            _keymap[VK_F9           ] = osgGA::GUIEventAdapter::KEY_F9;
            _keymap[VK_F10          ] = osgGA::GUIEventAdapter::KEY_F10;
            _keymap[VK_F11          ] = osgGA::GUIEventAdapter::KEY_F11;
            _keymap[VK_F12          ] = osgGA::GUIEventAdapter::KEY_F12;
            _keymap[0xc0            ] = osgGA::GUIEventAdapter::KEY_Backquote;
            _keymap['0'             ] = osgGA::GUIEventAdapter::KEY_0;
            _keymap['1'             ] = osgGA::GUIEventAdapter::KEY_1;
            _keymap['2'             ] = osgGA::GUIEventAdapter::KEY_2;
            _keymap['3'             ] = osgGA::GUIEventAdapter::KEY_3;
            _keymap['4'             ] = osgGA::GUIEventAdapter::KEY_4;
            _keymap['5'             ] = osgGA::GUIEventAdapter::KEY_5;
            _keymap['6'             ] = osgGA::GUIEventAdapter::KEY_6;
            _keymap['7'             ] = osgGA::GUIEventAdapter::KEY_7;
            _keymap['8'             ] = osgGA::GUIEventAdapter::KEY_8;
            _keymap['9'             ] = osgGA::GUIEventAdapter::KEY_9;
            _keymap[0xbd            ] = osgGA::GUIEventAdapter::KEY_Minus;
            _keymap[0xbb            ] = osgGA::GUIEventAdapter::KEY_Equals;
            _keymap[VK_BACK         ] = osgGA::GUIEventAdapter::KEY_BackSpace;
            _keymap[VK_TAB          ] = osgGA::GUIEventAdapter::KEY_Tab;
            _keymap['A'             ] = osgGA::GUIEventAdapter::KEY_A;
            _keymap['B'             ] = osgGA::GUIEventAdapter::KEY_B;
            _keymap['C'             ] = osgGA::GUIEventAdapter::KEY_C;
            _keymap['D'             ] = osgGA::GUIEventAdapter::KEY_D;
            _keymap['E'             ] = osgGA::GUIEventAdapter::KEY_E;
            _keymap['F'             ] = osgGA::GUIEventAdapter::KEY_F;
            _keymap['G'             ] = osgGA::GUIEventAdapter::KEY_G;
            _keymap['H'             ] = osgGA::GUIEventAdapter::KEY_H;
            _keymap['I'             ] = osgGA::GUIEventAdapter::KEY_I;
            _keymap['J'             ] = osgGA::GUIEventAdapter::KEY_J;
            _keymap['K'             ] = osgGA::GUIEventAdapter::KEY_K;
            _keymap['L'             ] = osgGA::GUIEventAdapter::KEY_L;
            _keymap['M'             ] = osgGA::GUIEventAdapter::KEY_M;
            _keymap['N'             ] = osgGA::GUIEventAdapter::KEY_N;
            _keymap['O'             ] = osgGA::GUIEventAdapter::KEY_O;
            _keymap['P'             ] = osgGA::GUIEventAdapter::KEY_P;
            _keymap['Q'             ] = osgGA::GUIEventAdapter::KEY_Q;
            _keymap['R'             ] = osgGA::GUIEventAdapter::KEY_R;
            _keymap['S'             ] = osgGA::GUIEventAdapter::KEY_S;
            _keymap['T'             ] = osgGA::GUIEventAdapter::KEY_T;
            _keymap['U'             ] = osgGA::GUIEventAdapter::KEY_U;
            _keymap['V'             ] = osgGA::GUIEventAdapter::KEY_V;
            _keymap['W'             ] = osgGA::GUIEventAdapter::KEY_W;
            _keymap['X'             ] = osgGA::GUIEventAdapter::KEY_X;
            _keymap['Y'             ] = osgGA::GUIEventAdapter::KEY_Y;
            _keymap['Z'             ] = osgGA::GUIEventAdapter::KEY_Z;
            _keymap[0xdb            ] = osgGA::GUIEventAdapter::KEY_Leftbracket;
            _keymap[0xdd            ] = 
osgGA::GUIEventAdapter::KEY_Rightbracket;
            _keymap[0xdc            ] = osgGA::GUIEventAdapter::KEY_Backslash;
            _keymap[VK_CAPITAL      ] = osgGA::GUIEventAdapter::KEY_Caps_Lock;
            _keymap[0xba            ] = osgGA::GUIEventAdapter::KEY_Semicolon;
            _keymap[0xde            ] = osgGA::GUIEventAdapter::KEY_Quote;
            _keymap[VK_RETURN       ] = osgGA::GUIEventAdapter::KEY_Return;
            _keymap[VK_LSHIFT       ] = osgGA::GUIEventAdapter::KEY_Shift_L;
            _keymap[0xbc            ] = osgGA::GUIEventAdapter::KEY_Comma;
            _keymap[0xbe            ] = osgGA::GUIEventAdapter::KEY_Period;
            _keymap[0xbf            ] = osgGA::GUIEventAdapter::KEY_Slash;
            _keymap[VK_RSHIFT       ] = osgGA::GUIEventAdapter::KEY_Shift_R;
            _keymap[VK_LCONTROL     ] = osgGA::GUIEventAdapter::KEY_Control_L;
            _keymap[VK_LWIN         ] = osgGA::GUIEventAdapter::KEY_Super_L;
            _keymap[VK_SPACE        ] = osgGA::GUIEventAdapter::KEY_Space;
            _keymap[VK_LMENU        ] = osgGA::GUIEventAdapter::KEY_Alt_L;
            _keymap[VK_RMENU        ] = osgGA::GUIEventAdapter::KEY_Alt_R;
            _keymap[VK_RWIN         ] = osgGA::GUIEventAdapter::KEY_Super_R;
            _keymap[VK_APPS         ] = osgGA::GUIEventAdapter::KEY_Menu;
            _keymap[VK_RCONTROL     ] = osgGA::GUIEventAdapter::KEY_Control_R;
            _keymap[VK_SNAPSHOT     ] = osgGA::GUIEventAdapter::KEY_Print;
            _keymap[VK_SCROLL       ] = osgGA::GUIEventAdapter::KEY_Scroll_Lock;
            _keymap[VK_PAUSE        ] = osgGA::GUIEventAdapter::KEY_Pause;
            _keymap[VK_HOME         ] = osgGA::GUIEventAdapter::KEY_Home;
            _keymap[VK_PRIOR        ] = osgGA::GUIEventAdapter::KEY_Page_Up;
            _keymap[VK_END          ] = osgGA::GUIEventAdapter::KEY_End;
            _keymap[VK_NEXT         ] = osgGA::GUIEventAdapter::KEY_Page_Down;
            _keymap[VK_DELETE       ] = osgGA::GUIEventAdapter::KEY_Delete;
            _keymap[VK_INSERT       ] = osgGA::GUIEventAdapter::KEY_Insert;
            _keymap[VK_LEFT         ] = osgGA::GUIEventAdapter::KEY_Left;
            _keymap[VK_UP           ] = osgGA::GUIEventAdapter::KEY_Up;
            _keymap[VK_RIGHT        ] = osgGA::GUIEventAdapter::KEY_Right;
            _keymap[VK_DOWN         ] = osgGA::GUIEventAdapter::KEY_Down;
            _keymap[VK_NUMLOCK      ] = osgGA::GUIEventAdapter::KEY_Num_Lock;
            _keymap[VK_DIVIDE       ] = osgGA::GUIEventAdapter::KEY_KP_Divide;
            _keymap[VK_MULTIPLY     ] = osgGA::GUIEventAdapter::KEY_KP_Multiply;
            _keymap[VK_SUBTRACT     ] = osgGA::GUIEventAdapter::KEY_KP_Subtract;
            _keymap[VK_ADD          ] = osgGA::GUIEventAdapter::KEY_KP_Add;
            _keymap[VK_NUMPAD7      ] = osgGA::GUIEventAdapter::KEY_KP_Home;
            _keymap[VK_NUMPAD8      ] = osgGA::GUIEventAdapter::KEY_KP_Up;
            _keymap[VK_NUMPAD9      ] = osgGA::GUIEventAdapter::KEY_KP_Page_Up;
            _keymap[VK_NUMPAD4      ] = osgGA::GUIEventAdapter::KEY_KP_Left;
            _keymap[VK_NUMPAD5      ] = osgGA::GUIEventAdapter::KEY_KP_Begin;
            _keymap[VK_NUMPAD6      ] = osgGA::GUIEventAdapter::KEY_KP_Right;
            _keymap[VK_NUMPAD1      ] = osgGA::GUIEventAdapter::KEY_KP_End;
            _keymap[VK_NUMPAD2      ] = osgGA::GUIEventAdapter::KEY_KP_Down;
            _keymap[VK_NUMPAD3      ] = 
osgGA::GUIEventAdapter::KEY_KP_Page_Down;
            _keymap[VK_NUMPAD0      ] = osgGA::GUIEventAdapter::KEY_KP_Insert;
            _keymap[VK_DECIMAL      ] = osgGA::GUIEventAdapter::KEY_KP_Delete;
            _keymap[VK_CLEAR        ] = osgGA::GUIEventAdapter::KEY_Clear;
        }

        ~Win32KeyboardMap() {}

        int remapKey(int key)
        {
            KeyMap::const_iterator map = _keymap.find(key);
            return map==_keymap.end() ? key : map->second;
        }

    protected:

        typedef std::map<int, int> KeyMap;
        KeyMap _keymap;
};

static Win32KeyboardMap s_win32KeyboardMap;
static int remapWin32Key(int key)
{
    return s_win32KeyboardMap.remapKey(key);
}

//////////////////////////////////////////////////////////////////////////////
//         Window procedure for all GraphicsWindowWin32 instances
//           Dispatches the call to the actual instance
//////////////////////////////////////////////////////////////////////////////

static LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM 
lParam )
{
    osgViewer::GraphicsWindowWin32* window = 
Win32WindowingSystem::getInterface()->getGraphicsWindowFor(hwnd);
    return window ? window->handleNativeWindowingEvent(hwnd, uMsg, wParam, 
lParam) :
                    ::DefWindowProc(hwnd, uMsg, wParam, lParam);
}

//////////////////////////////////////////////////////////////////////////////
//              Win32WindowingSystem::OpenGLContext implementation
//////////////////////////////////////////////////////////////////////////////

Win32WindowingSystem::OpenGLContext::~OpenGLContext()
{
    if (_restorePreviousOnExit && _previousHglrc!=_hglrc && 
!::wglMakeCurrent(_previousHdc, _previousHglrc))
    {
        reportError("Win32WindowingSystem::OpenGLContext() - Unable to restore 
current OpenGL rendering context", ::GetLastError());
    }

    _previousHdc   = 0;
    _previousHglrc = 0;

    if (_hglrc)
    {
        ::wglMakeCurrent(_hdc, NULL);
        ::wglDeleteContext(_hglrc);
        _hglrc = 0;
    }

    if (_hdc)
    {
        ::ReleaseDC(_hwnd, _hdc);
        _hdc = 0;
    }

    if (_hwnd)
    {
        ::DestroyWindow(_hwnd);
        _hwnd = 0;
    }
}

bool Win32WindowingSystem::OpenGLContext::makeCurrent( HDC restoreOnHdc, bool 
restorePreviousOnExit )
{
    if (_hdc==0 || _hglrc==0) return false;

    _previousHglrc = restorePreviousOnExit ? ::wglGetCurrentContext() : 0;
    _previousHdc   = restoreOnHdc;

    if (_hglrc==_previousHglrc) return true;

    if (!::wglMakeCurrent(_hdc, _hglrc))
    {
        reportError("Win32WindowingSystem::OpenGLContext() - Unable to set 
current OpenGL rendering context", ::GetLastError());
        return false;
    }

    _restorePreviousOnExit = restorePreviousOnExit;

    return true;
}

//////////////////////////////////////////////////////////////////////////////
//              Win32WindowingSystem implementation
//////////////////////////////////////////////////////////////////////////////

std::string Win32WindowingSystem::osgGraphicsWindowWithCursorClass;
std::string Win32WindowingSystem::osgGraphicsWindowWithoutCursorClass;

Win32WindowingSystem::Win32WindowingSystem()
: _windowClassesRegistered(false)
{
  // Detect presence of runtime support for multitouch
    HMODULE hModule = LoadLibrary("user32");
    if (hModule)
    {
        registerTouchWindowFunc = (RegisterTouchWindowFunc *) GetProcAddress( 
hModule, "RegisterTouchWindow");
        closeTouchInputHandleFunc = (CloseTouchInputHandleFunc *) 
GetProcAddress( hModule, "CloseTouchInputHandle");
        getTouchInputInfoFunc = (GetTouchInputInfoFunc *)  GetProcAddress( 
hModule, "GetTouchInputInfo");

        if (!(registerTouchWindowFunc && closeTouchInputHandleFunc && 
getTouchInputInfoFunc))
        {
            registerTouchWindowFunc = NULL;
            closeTouchInputHandleFunc = NULL;
            getTouchInputInfoFunc = NULL;
            FreeLibrary( hModule);
        }
    }
}

Win32WindowingSystem::~Win32WindowingSystem()
{
    if (osg::Referenced::getDeleteHandler())
    {
        osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
        osg::Referenced::getDeleteHandler()->flushAll();
    }

    unregisterWindowClasses();
}

void Win32WindowingSystem::enumerateDisplayDevices( DisplayDevices& 
displayDevices ) const
{
    for (unsigned int deviceNum=0;; ++deviceNum)
    {
        DISPLAY_DEVICE displayDevice;
        displayDevice.cb = sizeof(displayDevice);

        if (!::EnumDisplayDevices(NULL, deviceNum, &displayDevice, 0)) break;

        // Do not track devices used for remote access (Terminal Services 
pseudo-displays, etc.)
        if (displayDevice.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) 
continue;

        // Only return display devices that are attached to the desktop
        if (!(displayDevice.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) 
continue;

        displayDevices.push_back(displayDevice);
    }
}

void Win32WindowingSystem::registerWindowClasses()
{
    if (_windowClassesRegistered) return;

    //
    // Register the window classes used by OSG GraphicsWindowWin32 instances
    //

    std::ostringstream str;
    str << "OSG Graphics Window for Win32 [" << ::GetCurrentProcessId() << "]";

    osgGraphicsWindowWithCursorClass    = str.str() + "{ with cursor }";
    osgGraphicsWindowWithoutCursorClass = str.str() + "{ without cursor }";

    WNDCLASSEX wc;

    HINSTANCE hinst = ::GetModuleHandle(NULL);

    //
    // First class: class for OSG Graphics Window with a cursor enabled
    //

    wc.cbSize        = sizeof(wc);
    wc.style         = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    wc.lpfnWndProc   = WindowProc;
    wc.cbClsExtra    = 0;
    wc.cbWndExtra    = 0;
    wc.hInstance     = hinst;
    wc.hIcon         = ::LoadIcon(hinst, "OSG_ICON");
    wc.hCursor       = ::LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = NULL;
    wc.lpszMenuName  = 0;
    wc.lpszClassName = osgGraphicsWindowWithCursorClass.c_str();
    wc.hIconSm       = NULL;

    if (::RegisterClassEx(&wc)==0)
    {
        unsigned int lastError = ::GetLastError();
        if (lastError!=ERROR_CLASS_ALREADY_EXISTS)
        {
            reportError("Win32WindowingSystem::registerWindowClasses() - Unable 
to register first window class", lastError);
            return;
        }
    }

    //
    // Second class: class for OSG Graphics Window without a cursor
    //

    wc.hCursor       = NULL;
    wc.lpszClassName = osgGraphicsWindowWithoutCursorClass.c_str();

    if (::RegisterClassEx(&wc)==0)
    {
        unsigned int lastError = ::GetLastError();
        if (lastError!=ERROR_CLASS_ALREADY_EXISTS)
        {
            reportError("Win32WindowingSystem::registerWindowClasses() - Unable 
to register second window class", lastError);
            return;
        }
    }

    _windowClassesRegistered = true;
}

void Win32WindowingSystem::unregisterWindowClasses()
{
    if (_windowClassesRegistered)
    {
        ::UnregisterClass(osgGraphicsWindowWithCursorClass.c_str(),    
::GetModuleHandle(NULL));
        ::UnregisterClass(osgGraphicsWindowWithoutCursorClass.c_str(), 
::GetModuleHandle(NULL));
        _windowClassesRegistered = false;
    }
}

bool Win32WindowingSystem::getSampleOpenGLContext( OpenGLContext& context, HDC 
windowHDC, int windowOriginX, int windowOriginY )
{
    context.set(0, 0, 0);

    registerWindowClasses();

    HWND hwnd = ::CreateWindowEx(WS_EX_OVERLAPPEDWINDOW,
                                 osgGraphicsWindowWithoutCursorClass.c_str(),
                                 NULL,
                                 WS_CLIPSIBLINGS | WS_CLIPCHILDREN | 
WS_DISABLED,
                                 windowOriginX,
                                 windowOriginY,
                                 1,
                                 1,
                                 NULL,
                                 NULL,
                                 ::GetModuleHandle(NULL),
                                 NULL);
    if (hwnd==0)
    {
        reportError("Win32WindowingSystem::getSampleOpenGLContext() - Unable to 
create window", ::GetLastError());
        return false;
    }

    //
    // Set the pixel format of the window
    //

    PIXELFORMATDESCRIPTOR pixelFormat =
    {
        sizeof(PIXELFORMATDESCRIPTOR),
        1,
        PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
        PFD_TYPE_RGBA,
        24,
        0, 0, 0, 0, 0, 0, 0, 0,
        0, 0, 0, 0, 0,
        24,
        0,
        0,
        PFD_MAIN_PLANE,
        0,
        0, 0, 0
    };

    HDC hdc = ::GetDC(hwnd);
    if (hdc==0)
    {
        reportError("Win32WindowingSystem::getSampleOpenGLContext() - Unable to 
get window device context", ::GetLastError());
        ::DestroyWindow(hwnd);
        return false;
    }

    int pixelFormatIndex = ::ChoosePixelFormat(hdc, &pixelFormat);
    if (pixelFormatIndex==0)
    {
        reportError("Win32WindowingSystem::getSampleOpenGLContext() - Unable to 
choose pixel format", ::GetLastError());
        ::ReleaseDC(hwnd, hdc);
        ::DestroyWindow(hwnd);
        return false;
    }

    if (!::SetPixelFormat(hdc, pixelFormatIndex, &pixelFormat))
    {
        reportError("Win32WindowingSystem::getSampleOpenGLContext() - Unable to 
set pixel format", ::GetLastError());
        ::ReleaseDC(hwnd, hdc);
        ::DestroyWindow(hwnd);
        return false;
    }

    HGLRC hglrc = ::wglCreateContext(hdc);
    if (hglrc==0)
    {
        reportError("Win32WindowingSystem::getSampleOpenGLContext() - Unable to 
create an OpenGL rendering context", ::GetLastError());
        ::ReleaseDC(hwnd, hdc);
        ::DestroyWindow(hwnd);
        return false;
    }

    context.set(hwnd, hdc, hglrc);

    if (!context.makeCurrent(windowHDC, true)) return false;

    return true;
}

unsigned int Win32WindowingSystem::getNumScreens( const 
osg::GraphicsContext::ScreenIdentifier& si )
{
    return si.displayNum==0 ? ::GetSystemMetrics(SM_CMONITORS) : 0;
}

bool Win32WindowingSystem::getScreenInformation( const 
osg::GraphicsContext::ScreenIdentifier& si, DISPLAY_DEVICE& displayDevice, 
DEVMODE& deviceMode )
{
    if (si.displayNum>0)
    {
        OSG_WARN << "Win32WindowingSystem::getScreenInformation() - The screen 
identifier on the Win32 platform must always use display number 0. Value 
received was " << si.displayNum << std::endl;
        return false;
    }

    DisplayDevices displayDevices;
    enumerateDisplayDevices(displayDevices);

    if (si.screenNum>=static_cast<int>(displayDevices.size()))
    {
        OSG_WARN << "Win32WindowingSystem::getScreenInformation() - Cannot get 
information for screen " << si.screenNum << " because it does not exist." << 
std::endl;
        return false;
    }

    displayDevice = displayDevices[si.screenNum];

    deviceMode.dmSize        = sizeof(deviceMode);
    deviceMode.dmDriverExtra = 0;

    if (!::EnumDisplaySettings(displayDevice.DeviceName, ENUM_CURRENT_SETTINGS, 
&deviceMode))
    {
        std::ostringstream str;
        str << "Win32WindowingSystem::getScreenInformation() - Unable to query 
information for screen number " << si.screenNum;
        reportError(str.str(), ::GetLastError());
        return false;
    }

    return true;
}

void Win32WindowingSystem::getScreenSettings( const 
osg::GraphicsContext::ScreenIdentifier& si, 
osg::GraphicsContext::ScreenSettings & resolution )
{
    DISPLAY_DEVICE displayDevice;
    DEVMODE        deviceMode;

    if (!getScreenInformation(si, displayDevice, deviceMode))
        deviceMode.dmFields = 0;        // Set the fields to 0 so that it says 
'nothing'.

    // Get resolution
    if ((deviceMode.dmFields & (DM_PELSWIDTH | DM_PELSHEIGHT)) != 0) {
        resolution.width  = deviceMode.dmPelsWidth;
        resolution.height = deviceMode.dmPelsHeight;
    } else {
        resolution.width  = 0;
        resolution.height = 0;
    }

    // Get refersh rate
    if ((deviceMode.dmFields & DM_DISPLAYFREQUENCY) != 0) {
        resolution.refreshRate = deviceMode.dmDisplayFrequency;
        if (resolution.refreshRate == 0 || resolution.refreshRate == 1) {
            // Windows specific: 0 and 1 represent the hhardware's default 
refresh rate.
            // If someone knows how to get this refresh rate (in Hz)...
            OSG_NOTICE << "Win32WindowingSystem::getScreenSettings() is not 
fully implemented (cannot retrieve the hardware's default refresh 
rate)."<<std::endl;
            resolution.refreshRate = 0;
        }
    } else
        resolution.refreshRate = 0;

    // Get bits per pixel for color buffer
    if ((deviceMode.dmFields & DM_BITSPERPEL) != 0)
        resolution.colorDepth = deviceMode.dmBitsPerPel;
    else
        resolution.colorDepth = 0;
}

void Win32WindowingSystem::getScreenColorDepth( const 
osg::GraphicsContext::ScreenIdentifier& si, unsigned int& dmBitsPerPel )
{
    DISPLAY_DEVICE displayDevice;
    DEVMODE        deviceMode;

    if (getScreenInformation(si, displayDevice, deviceMode))
    {
        dmBitsPerPel = deviceMode.dmBitsPerPel;
    }
    else
    {
        dmBitsPerPel  = 0;
    }
}

bool Win32WindowingSystem::changeScreenSettings( const 
osg::GraphicsContext::ScreenIdentifier& si, DISPLAY_DEVICE& displayDevice, 
DEVMODE& deviceMode )
{
    //
    // Start by testing if the change would be successful (without applying it)
    //

    unsigned int result = ::ChangeDisplaySettingsEx(displayDevice.DeviceName, 
&deviceMode, NULL, CDS_TEST, NULL);
    if (result==DISP_CHANGE_SUCCESSFUL)
    {
        result = ::ChangeDisplaySettingsEx(displayDevice.DeviceName, 
&deviceMode, NULL, 0, NULL);
        if (result==DISP_CHANGE_SUCCESSFUL) return true;
    }

    std::string msg = "Win32WindowingSystem::changeScreenSettings() - Unable to 
change the screen settings.";

    switch( result )
    {
        case DISP_CHANGE_BADMODE     : msg += " The specified graphics mode is 
not supported."; break;
        case DISP_CHANGE_FAILED      : msg += " The display driver failed the 
specified graphics mode."; break;
        case DISP_CHANGE_RESTART     : msg += " The computer must be restarted 
for the graphics mode to work."; break;
        default : break;
    }

    reportErrorForScreen(msg, si, result);
    return false;
}

bool Win32WindowingSystem::setScreenSettings( const 
osg::GraphicsContext::ScreenIdentifier& si, const 
osg::GraphicsContext::ScreenSettings & resolution )
{
    DISPLAY_DEVICE displayDevice;
    DEVMODE        deviceMode;

    if (!getScreenInformation(si, displayDevice, deviceMode)) return false;

    deviceMode.dmFields = 0;
    // Set resolution
    if (resolution.width>0 && resolution.height>0) {
        deviceMode.dmFields    |= DM_PELSWIDTH | DM_PELSHEIGHT;
        deviceMode.dmPelsWidth  = static_cast<DWORD>(resolution.width);
        deviceMode.dmPelsHeight = static_cast<DWORD>(resolution.height);
    }
    // Set refersh rate
    if (resolution.refreshRate>0) {
        deviceMode.dmFields           |= DM_DISPLAYFREQUENCY;
        deviceMode.dmDisplayFrequency  = 
static_cast<DWORD>(resolution.refreshRate);
    }
    // Set bits per pixel for color buffer
    if (resolution.colorDepth>0) {
        deviceMode.dmFields     |= DM_BITSPERPEL;
        deviceMode.dmBitsPerPel  = static_cast<DWORD>(resolution.colorDepth);
    }

    return changeScreenSettings(si, displayDevice, deviceMode);
}

void Win32WindowingSystem::enumerateScreenSettings(const 
osg::GraphicsContext::ScreenIdentifier& si, 
osg::GraphicsContext::ScreenSettingsList & resolutionList) {
    resolutionList.clear();

    if (si.displayNum>0)
    {
        OSG_WARN << "Win32WindowingSystem::enumerateScreenSettings() - The 
screen identifier on the Win32 platform must always use display number 0. Value 
received was " << si.displayNum << std::endl;
        return;
    }

    DisplayDevices displayDevices;
    enumerateDisplayDevices(displayDevices);

    if (si.screenNum>=static_cast<int>(displayDevices.size()))
    {
        OSG_WARN << "Win32WindowingSystem::enumerateScreenSettings() - Cannot 
get information for screen " << si.screenNum << " because it does not exist." 
<< std::endl;
        return;
    }

    DISPLAY_DEVICE displayDevice = displayDevices[si.screenNum];

    // Do the enumeration
    DEVMODE deviceMode;
    static const unsigned int MAX_RESOLUTIONS = 4046;        // Upper limit to 
avoid infinite (= very long) loop.
    for (unsigned int i=0; i<MAX_RESOLUTIONS; ++i)
    {
        if (!::EnumDisplaySettings(displayDevice.DeviceName, i, &deviceMode))
            break;
        deviceMode.dmSize        = sizeof(deviceMode);
        deviceMode.dmDriverExtra = 0;
        
resolutionList.push_back(osg::GraphicsContext::ScreenSettings(deviceMode.dmPelsWidth,
 deviceMode.dmPelsHeight, deviceMode.dmDisplayFrequency, 
deviceMode.dmBitsPerPel));
    }
}

void Win32WindowingSystem::getScreenPosition( const 
osg::GraphicsContext::ScreenIdentifier& si, int& originX, int& originY, 
unsigned int& width, unsigned int& height )
{
    DISPLAY_DEVICE displayDevice;
    DEVMODE        deviceMode;

    if (getScreenInformation(si, displayDevice, deviceMode))
    {
        originX = deviceMode.dmPosition.x;
        originY = deviceMode.dmPosition.y;
        width   = deviceMode.dmPelsWidth;
        height  = deviceMode.dmPelsHeight;
    }
    else
    {
        originX = 0;
        originY = 0;
        width   = 0;
        height  = 0;
    }
}

osg::GraphicsContext* Win32WindowingSystem::createGraphicsContext( 
osg::GraphicsContext::Traits* traits )
{
    if (traits->pbuffer)
    {
        osg::ref_ptr<osgViewer::PixelBufferWin32> pbuffer = new 
PixelBufferWin32(traits);
        if (pbuffer->valid()) return pbuffer.release();
        else return 0;
    }
    else
    {
        registerWindowClasses();

        osg::ref_ptr<osgViewer::GraphicsWindowWin32> window = new 
GraphicsWindowWin32(traits);
        if (window->valid()) return window.release();
        else return 0;
    }
}

void Win32WindowingSystem::registerWindow( HWND hwnd, 
osgViewer::GraphicsWindowWin32* window )
{
    if (hwnd) _activeWindows.insert(WindowHandleEntry(hwnd, window));
}

//
// Unregister a window
// This is called as part of a window being torn down
//

void Win32WindowingSystem::unregisterWindow( HWND hwnd )
{
    if (hwnd) _activeWindows.erase(hwnd);
}

//
// Get the application window object associated with a native window
//

osgViewer::GraphicsWindowWin32* Win32WindowingSystem::getGraphicsWindowFor( 
HWND hwnd )
{
    WindowHandles::const_iterator entry = _activeWindows.find(hwnd);
    return entry==_activeWindows.end() ? 0 : entry->second;
}

//////////////////////////////////////////////////////////////////////////////
//                    GraphicsWindowWin32 implementation
//////////////////////////////////////////////////////////////////////////////

GraphicsWindowWin32::GraphicsWindowWin32( osg::GraphicsContext::Traits* traits )
: _currentCursor(0),
  _windowProcedure(0),
  _timeOfLastCheckEvents(-1.0),
  _screenOriginX(0),
  _screenOriginY(0),
  _screenWidth(0),
  _screenHeight(0),
  _windowOriginXToRealize(0),
  _windowOriginYToRealize(0),
  _windowWidthToRealize(0),
  _windowHeightToRealize(0),
  _initialized(false),
  _valid(false),
  _realized(false),
  _ownsWindow(true),
  _closeWindow(false),
  _destroyWindow(false),
  _destroying(false),
  _mouseCursor(InheritCursor),
  _appMouseCursor(LeftArrowCursor),
  _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues( false )
{
    _traits = traits;
    if (_traits->useCursor) setCursor(LeftArrowCursor);
    else setCursor(NoCursor);

    init();

    if (valid())
    {
        setState( new osg::State );
        getState()->setGraphicsContext(this);

        if (_traits.valid() && _traits->sharedContext.valid())
        {
            getState()->setContextID( 
_traits->sharedContext->getState()->getContextID() );
            incrementContextIDUsageCount( getState()->getContextID() );
        }
        else
        {
            getState()->setContextID( 
osg::GraphicsContext::createNewContextID() );
        }
    }
}

GraphicsWindowWin32::~GraphicsWindowWin32()
{
    close();
    destroyWindow();
}

void GraphicsWindowWin32::init()
{
    if (_initialized) return;

    // 
getEventQueue()->setCurrentEventState(osgGA::GUIEventAdapter::getAccumulatedEventState().get());
    WindowData *windowData = _traits.valid() ? 
dynamic_cast<WindowData*>(_traits->inheritedWindowData.get()) : 0;
    HWND windowHandle = windowData ? windowData->_hwnd : 0;

    _ownsWindow    = windowHandle==0;
    _closeWindow   = false;
    _destroyWindow = false;
    _destroying    = false;

    _initialized = _ownsWindow ? createWindow() : setWindow(windowHandle);
    _valid       = _initialized;


        if (_ownsWindow)
        {
                int windowX = _traits->x;
                int windowY = _traits->y;
                int windowWidth = _traits->width;
                int windowHeight = _traits->height;

                if (areWindowDimensionsChanged(_hwnd, _screenOriginX, 
_screenOriginY, windowX, windowY, windowWidth, windowHeight))
                {
                        resized(windowX, windowY, windowWidth, windowHeight);
                }
        }


    // make sure the event queue has the correct window rectangle size and 
input range
    getEventQueue()->syncWindowRectangleWithGraphicsContext();

    // 2008/10/03
    // Few days ago NVidia released WHQL certified drivers ver 178.13.
    // These drivers (as well as former beta ver 177.92) were free from the bug 
described below.
    // So it looks like its high time to make the workaround inactive by 
default.
    // If you happen to still use earlier drivers and have problems consider 
changing to new ones or
    // activate OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND macro def 
through CMake advanced vars.
#ifdef OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND

    // 2008/05/12
    // Workaround for Bugs in NVidia drivers for windows XP / multithreaded / 
dualview / multicore CPU
    // affects GeForce 6x00, 7x00, 8x00 boards (others were not tested) driver 
versions 174.xx - 175.xx
    // pre 174.xx had other issues so reverting is not an option (statitistics, 
fbo)
    // drivers release 175.16 is the latest currently available
    //
    // When using OpenGL in threaded app ( main thread sets up context / 
renderer thread draws using it )
    // first wglMakeCurrent seems to not work right and screw OpenGL context 
driver data:
    // 1: successive drawing shows a number of artifacts in TriangleStrips and 
TriangleFans
    // 2: weird behaviour of FramBufferObjects (glGenFramebuffer generates 
already generated ids ...)
    // Looks like repeating wglMakeCurrent call fixes all these issues
    // wglMakeCurrent call can impact performance so I try to minimize number of
    // wglMakeCurrent calls by checking current HDC and GL context
    // and repeat wglMakeCurrent only when they change for current thread

    _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues = true;
#endif

    const char* str = getenv("OSG_WIN32_NV_MULTIMON_MULTITHREAD_WORKAROUND");
    if (str)
    {
        _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues = 
(strcmp(str, "on")==0 || strcmp(str, "ON")==0 || strcmp(str, "On")==0 );
    }
}

bool GraphicsWindowWin32::createWindow()
{
    unsigned int extendedStyle;
    unsigned int windowStyle;

    if (!determineWindowPositionAndStyle(_traits->screenNum,
                                         _traits->x,
                                         _traits->y,
                                         _traits->width,
                                         _traits->height,
                                         _traits->windowDecoration,
                                         _windowOriginXToRealize,
                                         _windowOriginYToRealize,
                                         _windowWidthToRealize,
                                         _windowHeightToRealize,
                                         windowStyle,
                                         extendedStyle))
    {
        reportError("GraphicsWindowWin32::createWindow() - Unable to determine 
the window position and style");
        return false;
    }

    _hwnd = ::CreateWindowEx(extendedStyle,
                             _traits->useCursor ? 
Win32WindowingSystem::osgGraphicsWindowWithCursorClass.c_str() :
                                                  
Win32WindowingSystem::osgGraphicsWindowWithoutCursorClass.c_str(),
                             _traits->windowName.c_str(),
                             windowStyle,
                             _windowOriginXToRealize,
                             _windowOriginYToRealize,
                             _windowWidthToRealize,
                             _windowHeightToRealize,
                             NULL,
                             NULL,
                             ::GetModuleHandle(NULL),
                             NULL);
    if (_hwnd==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::createWindow() - Unable to 
create window", _traits->screenNum, ::GetLastError());
        return false;
    }

    _hdc = ::GetDC(_hwnd);
    if (_hdc==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::createWindow() - Unable to 
get window device context", _traits->screenNum, ::GetLastError());
        destroyWindow();
        _hwnd = 0;
        return false;
    }

    //
    // Set the pixel format according to traits specified
    //

    if (!setPixelFormat())
    {
        ::ReleaseDC(_hwnd, _hdc);
        _hdc  = 0;
        destroyWindow();
        return false;
    }

    //
    // Create the OpenGL rendering context associated with this window
    //

    _hglrc = createContextImplementation();
    if (_hglrc==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::createWindow() - Unable to 
create OpenGL rendering context", _traits->screenNum, ::GetLastError());
        ::ReleaseDC(_hwnd, _hdc);
        _hdc  = 0;
        destroyWindow();
        return false;
    }

    Win32WindowingSystem::getInterface()->registerWindow(_hwnd, this);

    if (registerTouchWindowFunc)
        (*registerTouchWindowFunc)( _hwnd, 0);
    return true;
}

bool GraphicsWindowWin32::setWindow( HWND handle )
{
    if (_initialized)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Window already 
created; it cannot be changed", _traits->screenNum, ::GetLastError());
        return false;
    }

    if (handle==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Invalid window 
handle passed", _traits->screenNum, ::GetLastError());
        return false;
    }

    _hwnd = handle;
    if (_hwnd==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Unable to 
retrieve native window handle", _traits->screenNum, ::GetLastError());
        return false;
    }

    _hdc = ::GetDC(_hwnd);
    if (_hdc==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Unable to get 
window device context", _traits->screenNum, ::GetLastError());
        _hwnd = 0;
        return false;
    }

    //
    // Check if we must set the pixel format of the inherited window
    //

    if (!setPixelFormat())
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Unable to set 
the inherited window pixel format", _traits->screenNum, ::GetLastError());
        ::ReleaseDC(_hwnd, _hdc);
        _hdc  = 0;
        _hwnd = 0;
        return false;
    }

    _hglrc = createContextImplementation();
    if (_hglrc==0)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindow() - Unable to 
create OpenGL rendering context", _traits->screenNum, ::GetLastError());
        ::ReleaseDC(_hwnd, _hdc);
        _hdc  = 0;
        _hwnd = 0;
        return false;
    }

    WindowData *windowData = _traits.get() ? 
dynamic_cast<WindowData*>(_traits->inheritedWindowData.get()) : 0;

    if (!windowData || windowData->_installEventHandler)
    {
        if (!registerWindowProcedure())
        {
            ::wglDeleteContext(_hglrc);
            _hglrc = 0;
            ::ReleaseDC(_hwnd, _hdc);
            _hdc  = 0;
            _hwnd = 0;
            return false;
        }
    }

    Win32WindowingSystem::getInterface()->registerWindow(_hwnd, this);

    _initialized = true;
    _valid       = true;

    return true;
}

void GraphicsWindowWin32::destroyWindow( bool deleteNativeWindow )
{
    if (_destroying) return;
    _destroying = true;

    if (_graphicsThread && _graphicsThread->isRunning())
    {
        // find all the viewers that might own use this graphics context
        osg::GraphicsContext::Cameras cameras = getCameras();
        for(osg::GraphicsContext::Cameras::iterator it=cameras.begin(); 
it!=cameras.end(); ++it)
        {
            osgViewer::View* view = 
dynamic_cast<osgViewer::View*>((*it)->getView());
            osgViewer::ViewerBase* viewerBase = view ? view->getViewerBase() : 
0;
            if (viewerBase && viewerBase->areThreadsRunning())
            {
                viewerBase->stopThreading();
            }
        }
    }

    if (_hdc)
    {
        releaseContext();

        if (_hglrc)
        {
            ::wglDeleteContext(_hglrc);
            _hglrc = 0;
        }

        ::ReleaseDC(_hwnd, _hdc);
        _hdc = 0;
    }

    (void)unregisterWindowProcedure();

    if (_hwnd)
    {
        Win32WindowingSystem::getInterface()->unregisterWindow(_hwnd);
        if (_ownsWindow && deleteNativeWindow) ::DestroyWindow(_hwnd);
        _hwnd = 0;
    }

    _initialized = false;
    _realized    = false;
    _valid       = false;
    _destroying  = false;
}

void GraphicsWindowWin32::registerWindow()
{
  Win32WindowingSystem::getInterface()->registerWindow(_hwnd, this);
}

void GraphicsWindowWin32::unregisterWindow()
{
  Win32WindowingSystem::getInterface()->unregisterWindow(_hwnd);
}

bool GraphicsWindowWin32::registerWindowProcedure()
{
    ::SetLastError(0);
    _windowProcedure = (WNDPROC)::SetWindowLongPtr(_hwnd, GWLP_WNDPROC, 
LONG_PTR(WindowProc));
    unsigned int error = ::GetLastError();

    if (_windowProcedure==0 && error)
    {
        reportErrorForScreen("GraphicsWindowWin32::registerWindowProcedure() - 
Unable to register window procedure", _traits->screenNum, error);
        return false;
    }

    return true;
}

bool GraphicsWindowWin32::unregisterWindowProcedure()
{
    if (_windowProcedure==0 || _hwnd==0) return true;

    ::SetLastError(0);
    WNDPROC wndProc = (WNDPROC)::SetWindowLongPtr(_hwnd, GWLP_WNDPROC, 
LONG_PTR(_windowProcedure));
    unsigned int error = ::GetLastError();

    if (wndProc==0 && error)
    {
        reportErrorForScreen("GraphicsWindowWin32::unregisterWindowProcedure() 
- Unable to unregister window procedure", _traits->screenNum, error);
        return false;
    }

    _windowProcedure = 0;

    return true;
}

bool GraphicsWindowWin32::determineWindowPositionAndStyle( unsigned int  
screenNum,
                                                           int           
clientAreaX,
                                                           int           
clientAreaY,
                                                           unsigned int  
clientAreaWidth,
                                                           unsigned int  
clientAreaHeight,
                                                           bool          
decorated,
                                                           int&          x,
                                                           int&          y,
                                                           unsigned int& w,
                                                           unsigned int& h,
                                                           unsigned int& style,
                                                           unsigned int& 
extendedStyle )
{
    if (_traits==0) return false;

    //
    // Query the screen position and size
    //

    osg::GraphicsContext::ScreenIdentifier screenId(screenNum);
    Win32WindowingSystem* windowManager = Win32WindowingSystem::getInterface();

    windowManager->getScreenPosition(screenId, _screenOriginX, _screenOriginY, 
_screenWidth, _screenHeight);
    if (_screenWidth==0 || _screenHeight==0) return false;

    x = clientAreaX + _screenOriginX;
    y = clientAreaY + _screenOriginY;
    w = clientAreaWidth;
    h = clientAreaHeight;

    style = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;

    extendedStyle = 0;

    if (decorated)
    {
        style |= WS_CAPTION     |
                 WS_SYSMENU     |
                 WS_MINIMIZEBOX |
                 WS_MAXIMIZEBOX;

        if (_traits->supportsResize) style |= WS_SIZEBOX;

        extendedStyle = WS_EX_APPWINDOW           |
                        WS_EX_OVERLAPPEDWINDOW |
                        WS_EX_ACCEPTFILES      |
                        WS_EX_LTRREADING;

        RECT corners;

        corners.left   = x;
        corners.top    = y;
        corners.right  = x + w - 1;
        corners.bottom = y + h - 1;

        //
        // Determine the location of the window corners in order to have
        // a client area of the requested size
        //

        if (!::AdjustWindowRectEx(&corners, style, FALSE, extendedStyle))
        {
            
reportErrorForScreen("GraphicsWindowWin32::determineWindowPositionAndStyle() - 
Unable to adjust window rectangle", _traits->screenNum, ::GetLastError());
            return false;
        }

        x = corners.left;
        y = corners.top;
        w = corners.right  - corners.left + 1;
        h = corners.bottom - corners.top  + 1;
    }

    return true;
}

static void PreparePixelFormatSpecifications( const 
osg::GraphicsContext::Traits& traits,
                                              WGLIntegerAttributes&             
  attributes,
                                              bool                              
  allowSwapExchangeARB )
{
    attributes.begin();

    attributes.enable(WGL_DRAW_TO_WINDOW_ARB);
    attributes.enable(WGL_SUPPORT_OPENGL_ARB);

    attributes.set(WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
    attributes.set(WGL_PIXEL_TYPE_ARB,   WGL_TYPE_RGBA_ARB);

    attributes.set(WGL_COLOR_BITS_ARB,   traits.red + traits.green + 
traits.blue);
    attributes.set(WGL_RED_BITS_ARB,     traits.red);
    attributes.set(WGL_GREEN_BITS_ARB,   traits.green);
    attributes.set(WGL_BLUE_BITS_ARB,    traits.blue);
    attributes.set(WGL_DEPTH_BITS_ARB,   traits.depth);

    if (traits.doubleBuffer)
    {
        attributes.enable(WGL_DOUBLE_BUFFER_ARB);

        switch ( traits.swapMethod )
        {
            case osg::DisplaySettings::SWAP_COPY:
                attributes.set(WGL_SWAP_METHOD_ARB, WGL_SWAP_COPY_ARB);
                break;
            case osg::DisplaySettings::SWAP_EXCHANGE:
                attributes.set(WGL_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB);
                break;
            case osg::DisplaySettings::SWAP_UNDEFINED:
                attributes.set(WGL_SWAP_METHOD_ARB, WGL_SWAP_UNDEFINED_ARB);
                break;
            case osg::DisplaySettings::SWAP_DEFAULT:
                // Wojtek Lewandowski 2010-09-28:
                // Keep backward compatibility if no method is selected via 
traits
                // and let wglSwapExchangeARB flag select swap method.
                // However, I would rather remove this flag because its
                // now redundant to Traits::swapMethod and it looks like
                // WGL_SWAP_EXCHANGE_ARB is the GL default when no WGL_SWAP 
attrib is given.
                // To be precise: At least on Windows 7 and Nvidia it seems to 
be a default.
                if ( allowSwapExchangeARB )
                    attributes.set(WGL_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB);
                break;
        }
    }

    if (traits.alpha)         attributes.set(WGL_ALPHA_BITS_ARB,     
traits.alpha);
    if (traits.stencil)       attributes.set(WGL_STENCIL_BITS_ARB,   
traits.stencil);
    if (traits.sampleBuffers) attributes.set(WGL_SAMPLE_BUFFERS_ARB, 
traits.sampleBuffers);
    if (traits.samples)       attributes.set(WGL_SAMPLES_ARB,        
traits.samples);

    if (traits.quadBufferStereo) attributes.enable(WGL_STEREO_ARB);

    attributes.end();
}

static int ChooseMatchingPixelFormat( HDC hdc, int screenNum, const 
WGLIntegerAttributes& formatSpecifications ,osg::GraphicsContext::Traits* 
_traits)
{
    //
    // Access the entry point for the wglChoosePixelFormatARB function
    //

    WGLChoosePixelFormatARB wglChoosePixelFormatARB = 
(WGLChoosePixelFormatARB)wglGetProcAddress("wglChoosePixelFormatARB");
    if (wglChoosePixelFormatARB==0)
    {
        // = openGLContext.getTraits()
        reportErrorForScreen("ChooseMatchingPixelFormat() - 
wglChoosePixelFormatARB extension not found, trying GDI", screenNum, 
::GetLastError());
        PIXELFORMATDESCRIPTOR pixelFormat = {
            sizeof(PIXELFORMATDESCRIPTOR),  //  size of this pfd
            1,                     // version number
            PFD_DRAW_TO_WINDOW |   // support window
            PFD_SUPPORT_OPENGL |   // support OpenGL
            (_traits->doubleBuffer ? PFD_DOUBLEBUFFER : NULL) |      // double 
buffered ?
            (_traits->swapMethod ==  osg::DisplaySettings::SWAP_COPY ? 
PFD_SWAP_COPY : NULL) |
            (_traits->swapMethod ==  osg::DisplaySettings::SWAP_EXCHANGE ? 
PFD_SWAP_EXCHANGE : NULL),
            PFD_TYPE_RGBA,         // RGBA type
            _traits->red + _traits->green + _traits->blue,                // 
color depth
            _traits->red ,0, _traits->green ,0, _traits->blue, 0,          // 
shift bits ignored
            _traits->alpha,          // alpha buffer ?
            0,                     // shift bit ignored
            0,                     // no accumulation buffer
            0, 0, 0, 0,            // accum bits ignored
            _traits->depth,          // 32 or 16 bit z-buffer ?
            _traits->stencil,        // stencil buffer ?
            0,                     // no auxiliary buffer
            PFD_MAIN_PLANE,        // main layer
            0,                     // reserved
            0, 0, 0                // layer masks ignored
        };
        int pixelFormatIndex = ::ChoosePixelFormat(hdc, &pixelFormat);
        if (pixelFormatIndex == 0)
        {
            reportErrorForScreen("ChooseMatchingPixelFormat() - GDI 
ChoosePixelFormat Failed.", screenNum, ::GetLastError());
            return -1;
        }

        ::DescribePixelFormat(hdc, pixelFormatIndex 
,sizeof(PIXELFORMATDESCRIPTOR),&pixelFormat);
        if (((pixelFormat.dwFlags & PFD_GENERIC_FORMAT) != 0)  && 
((pixelFormat.dwFlags & PFD_GENERIC_ACCELERATED) == 0))
        {
            OSG_WARN << "Rendering in software: pixelFormatIndex " << 
pixelFormatIndex << std::endl;
        }
        return pixelFormatIndex;
    }

    int pixelFormatIndex = 0;
    unsigned int numMatchingPixelFormats = 0;

    if (!wglChoosePixelFormatARB(hdc,
                                 formatSpecifications.get(),
                                 NULL,
                                 1,
                                 &pixelFormatIndex,
                                 &numMatchingPixelFormats))
    {
        reportErrorForScreen("ChooseMatchingPixelFormat() - Unable to choose 
the requested pixel format", screenNum, ::GetLastError());
        return -1;
    }

    return numMatchingPixelFormats==0 ? -1 : pixelFormatIndex;
}

bool GraphicsWindowWin32::setPixelFormat()
{
    Win32WindowingSystem::OpenGLContext openGLContext;
    if 
(!Win32WindowingSystem::getInterface()->getSampleOpenGLContext(openGLContext, 
_hdc, _screenOriginX, _screenOriginY)) return false;

    //
    // Build the specifications of the requested pixel format
    //

    WGLIntegerAttributes formatSpecs;
    ::PreparePixelFormatSpecifications(*_traits, formatSpecs, true);

    //
    // Choose the closest matching pixel format from the specified traits
    //

    int pixelFormatIndex = 
::ChooseMatchingPixelFormat(openGLContext.deviceContext(), _traits->screenNum, 
formatSpecs,_traits.get());

    if (pixelFormatIndex<0)
    {
            unsigned int bpp;
            
Win32WindowingSystem::getInterface()->getScreenColorDepth(*_traits.get(), bpp);
            if (bpp < 32) {
                OSG_INFO    << "GraphicsWindowWin32::setPixelFormat() - Display 
setting is not 32 bit colors, "
                                        << bpp
                                        << " bits per pixel on screen #"
                                        << _traits->screenNum
                                        << std::endl;

                _traits->red = bpp / 4; //integer divide, determine minimum 
number of bits we will accept
                _traits->green = bpp / 4;
                _traits->blue = bpp / 4;
                ::PreparePixelFormatSpecifications(*_traits, formatSpecs, 
true);// try again with WGL_SWAP_METHOD_ARB
                pixelFormatIndex = 
::ChooseMatchingPixelFormat(openGLContext.deviceContext(), _traits->screenNum, 
formatSpecs,_traits.get());
            }
    }
    if (pixelFormatIndex<0)
    {
        ::PreparePixelFormatSpecifications(*_traits, formatSpecs, false);
        pixelFormatIndex = 
::ChooseMatchingPixelFormat(openGLContext.deviceContext(), _traits->screenNum, 
formatSpecs,_traits.get());
        if (pixelFormatIndex<0)
        {
            reportErrorForScreen("GraphicsWindowWin32::setPixelFormat() - No 
matching pixel format found based on traits specified", _traits->screenNum, 0);
            return false;
        }

        OSG_INFO << "GraphicsWindowWin32::setPixelFormat() - Found a matching 
pixel format but without the WGL_SWAP_METHOD_ARB specification for screen #"
                               << _traits->screenNum
                               << std::endl;
    }

    //
    // Set the pixel format found
    //

    PIXELFORMATDESCRIPTOR pfd;
    ::memset(&pfd, 0, sizeof(pfd));
    pfd.nSize    = sizeof(PIXELFORMATDESCRIPTOR);
    pfd.nVersion = 1;

    if (!::SetPixelFormat(_hdc, pixelFormatIndex, &pfd))
    {
        reportErrorForScreen("GraphicsWindowWin32::setPixelFormat() - Unable to 
set pixel format", _traits->screenNum, ::GetLastError());
        return false;
    }

    return true;
}

HGLRC GraphicsWindowWin32::createContextImplementation()
{
    HGLRC context( NULL );

    if( OSG_GL3_FEATURES )
    {
        OSG_NOTIFY( osg::INFO ) << "GL3: Attempting to create OpenGL3 context." 
<< std::endl;
        OSG_NOTIFY( osg::INFO ) << "GL3: version: " << 
_traits->glContextVersion << std::endl;
        OSG_NOTIFY( osg::INFO ) << "GL3: context flags: " << 
_traits->glContextFlags << std::endl;
        OSG_NOTIFY( osg::INFO ) << "GL3: profile: " << 
_traits->glContextProfileMask << std::endl;

        Win32WindowingSystem::OpenGLContext openGLContext;
        if( !Win32WindowingSystem::getInterface()->getSampleOpenGLContext( 
openGLContext, _hdc, _screenOriginX, _screenOriginY ) )
        {
            reportErrorForScreen( "GL3: Can't create sample context.",
                _traits->screenNum, ::GetLastError() );
        }
        else
        {
            PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
                ( PFNWGLCREATECONTEXTATTRIBSARBPROC ) wglGetProcAddress( 
"wglCreateContextAttribsARB" );
            if( wglCreateContextAttribsARB==0 )
            {
                reportErrorForScreen( "GL3: wglCreateContextAttribsARB not 
available.",
                    _traits->screenNum, ::GetLastError() );
            }
            else
            {
                unsigned int idx( 0 );
                int attribs[ 16 ];

                unsigned int major = 1, minor = 0;
                if( !_traits->getContextVersion(major, minor) || major<3 )
                {
                    OSG_NOTIFY( osg::WARN ) << "GL3: Non-GL3 version number: " 
<< _traits->glContextVersion << std::endl;
                }

                attribs[ idx++ ] = WGL_CONTEXT_MAJOR_VERSION_ARB;
                attribs[ idx++ ] = major;
                attribs[ idx++ ] = WGL_CONTEXT_MINOR_VERSION_ARB;
                attribs[ idx++ ] = minor;
                if( _traits->glContextFlags != 0 )
                {
                    attribs[ idx++ ] = WGL_CONTEXT_FLAGS_ARB;
                    attribs[ idx++ ] = _traits->glContextFlags;
                }
                if( _traits->glContextProfileMask != 0 )
                {
                    attribs[ idx++ ] = WGL_CONTEXT_PROFILE_MASK_ARB;
                    attribs[ idx++ ] = _traits->glContextProfileMask;
                }
                attribs[ idx++ ] = 0;

                context = wglCreateContextAttribsARB( _hdc, 0, attribs );
                if( context == NULL )
                {
                    reportErrorForScreen( "GL3: wglCreateContextAttribsARB 
returned NULL.",
                        _traits->screenNum, ::GetLastError() );
                }
                else
                {
                    OSG_NOTIFY( osg::INFO ) << "GL3: context created 
successfully." << std::endl;
                }
            }
        }
    }

    // TBD insert GL ES 2 suppurt, if required for Win32.

    // If platform context creation fails for any reason,
    // we'll create a standard context. This means you could
    // build OSG for GL3, have the context creation fail
    // (because you have the wrong driver), and end up with
    // a GL3 context. Something else will likely fail down
    // the line, as the GL3-built OSG will assume GL3 features
    // are present.
    //
    // This is also the typical path for GL 1/2 context creation.
    if( context == NULL )
        context = ::wglCreateContext(_hdc);

    return( context );
}

bool GraphicsWindowWin32::setWindowDecorationImplementation( bool decorated )
{
    unsigned int windowStyle;
    unsigned int extendedStyle;

    //
    // Determine position and size of window with/without decorations to retain 
the size specified in traits
    //

    int x, y;
    unsigned int w, h;

    if (!determineWindowPositionAndStyle(_traits->screenNum,
                                 _traits->x,
                     _traits->y,
                     _traits->width,
                     _traits->height,
                     decorated,
                     x,
                     y,
                     w,
                     h,
                     windowStyle,
                     extendedStyle))
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindowDecoration() - 
Unable to determine the window position and style", _traits->screenNum, 0);
        return false;
    }

    //
    // Change the window style
    //

    ::SetLastError(0);
    unsigned int result = ::SetWindowLong(_hwnd, GWL_STYLE, windowStyle);
    unsigned int error  = ::GetLastError();
    if (result==0 && error)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindowDecoration() - 
Unable to set window style", _traits->screenNum, error);
        return false;
    }

    //
    // Change the window extended style
    //

    ::SetLastError(0);
    result = ::SetWindowLong(_hwnd, GWL_EXSTYLE, extendedStyle);
    error  = ::GetLastError();
    if (result==0 && error)
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindowDecoration() - 
Unable to set window extented style", _traits->screenNum, error);
        return false;
    }

    //
    // Change the window position and size and realize the style changes
    //

    if (!::SetWindowPos(_hwnd, HWND_TOP, x, y, w, h, SWP_FRAMECHANGED | 
SWP_NOZORDER | SWP_SHOWWINDOW))
    {
        reportErrorForScreen("GraphicsWindowWin32::setWindowDecoration() - 
Unable to set new window position and size", _traits->screenNum, 
::GetLastError());
        return false;
    }

    //
    // Force a repaint of the desktop
    //

    ::InvalidateRect(NULL, NULL, TRUE);

    return true;
}

bool GraphicsWindowWin32::realizeImplementation()
{
    if (_realized) return true;

    if (!_initialized)
    {
        init();
        if (!_initialized) return false;
    }

    if (_traits.valid() && (_traits->sharedContext.valid() || _traits->vsync || 
_traits->swapGroupEnabled))
    {
        // make context current so we can test capabilities and set up context 
sharing
        struct RestoreContext
        {
            RestoreContext()
            {
                _hdc = wglGetCurrentDC();
                _hglrc = wglGetCurrentContext();
            }
            ~RestoreContext()
            {
                wglMakeCurrent(_hdc,_hglrc);
            }
        protected:
            HDC      _hdc;
            HGLRC    _hglrc;
        } restoreContext;

        _realized = true;
        bool result = makeCurrent();
        _realized = false;

        if (!result)
        {
            return false;
        }

        // set up sharing of contexts if required
        GraphicsHandleWin32* graphicsHandleWin32 = 
dynamic_cast<GraphicsHandleWin32*>(_traits->sharedContext.get());
        if (graphicsHandleWin32)
        {
            if (!wglShareLists(graphicsHandleWin32->getWGLContext(), 
getWGLContext()))
            {
                
reportErrorForScreen("GraphicsWindowWin32::realizeImplementation() - Unable to 
share OpenGL context", _traits->screenNum, ::GetLastError());
                return false;
            }
        }

        // if vysnc should be on then enable it.
        if (_traits->vsync)
        {
            setSyncToVBlank(_traits->vsync);
        }

        // If the swap group is active then enable it.
        if (_traits->swapGroupEnabled)
        {
            setSwapGroup(_traits->swapGroupEnabled, _traits->swapGroup, 
_traits->swapBarrier);
        }
    }

    if (_ownsWindow)
    {
        //
        // Bring the window on top of other ones (including the taskbar if it 
covers it completely)
        //
        // NOTE: To cover the taskbar with a window that does not completely 
cover it, the HWND_TOPMOST
        // Z-order must be used in the code below instead of HWND_TOP.
        // @todo: This should be controlled through a flag in the traits 
(topMostWindow)
        //

        if (!::SetWindowPos(_hwnd,
                            HWND_TOP,
                            _windowOriginXToRealize,
                            _windowOriginYToRealize,
                            _windowWidthToRealize,
                            _windowHeightToRealize,
                            SWP_SHOWWINDOW))
        {
            reportErrorForScreen("GraphicsWindowWin32::realizeImplementation() 
- Unable to show window", _traits->screenNum, ::GetLastError());
            return false;
        }

        if (!::UpdateWindow(_hwnd))
        {
            reportErrorForScreen("GraphicsWindowWin32::realizeImplementation() 
- Unable to update window", _traits->screenNum, ::GetLastError());
            return false;
        }
    }

    _realized = true;

    // make sure the event queue has the correct window rectangle size and 
input range
    getEventQueue()->syncWindowRectangleWithGraphicsContext();

    return true;
}

bool GraphicsWindowWin32::makeCurrentImplementation()
{
    if (!_realized)
    {
        reportErrorForScreen("GraphicsWindowWin32::makeCurrentImplementation() 
- Window not realized; cannot do makeCurrent.", _traits->screenNum, 0);
        return false;
    }

    if( _applyWorkaroundForMultimonitorMultithreadNVidiaWin32Issues )
    {
        if( ::wglGetCurrentDC() != _hdc ||
            ::wglGetCurrentContext() != _hglrc )
        {
            if (!::wglMakeCurrent(_hdc, _hglrc))
            {
                
reportErrorForScreen("GraphicsWindowWin32::makeCurrentImplementation() - Unable 
to set current OpenGL rendering context", _traits->screenNum, ::GetLastError());
                return false;
            }
        }
    }

    if (!::wglMakeCurrent(_hdc, _hglrc))
    {
        reportErrorForScreen("GraphicsWindowWin32::makeCurrentImplementation() 
- Unable to set current OpenGL rendering context", _traits->screenNum, 
::GetLastError());
        return false;
    }

    return true;
}

bool GraphicsWindowWin32::releaseContextImplementation()
{
    if (!::wglMakeCurrent(_hdc, NULL))
    {
        
reportErrorForScreen("GraphicsWindowWin32::releaseContextImplementation() - 
Unable to release current OpenGL rendering context", _traits->screenNum, 
::GetLastError());
        return false;
    }

    return true;
}

void GraphicsWindowWin32::closeImplementation()
{
    destroyWindow();

    _initialized = false;
    _valid       = false;
    _realized    = false;
}

void GraphicsWindowWin32::swapBuffersImplementation()
{
    if (!_realized) return;
    if (!::SwapBuffers(_hdc) && ::GetLastError() != 0)
    {
        reportErrorForScreen("GraphicsWindowWin32::swapBuffersImplementation() 
- Unable to swap display buffers", _traits->screenNum, ::GetLastError());
    }
}

bool GraphicsWindowWin32::checkEvents()
{
    if (!_realized) return false;

    MSG msg;
    while (::PeekMessage(&msg, _hwnd, 0, 0, PM_REMOVE))
    {
        ::TranslateMessage(&msg);
        ::DispatchMessage(&msg);
    }

    if (_closeWindow)
    {
        _closeWindow = false;
        close();
    }

    if (_destroyWindow)
    {
        _destroyWindow = false;
        destroyWindow(false);
    }

    return !(getEventQueue()->empty());
}

void GraphicsWindowWin32::grabFocus()
{
    if (!::SetForegroundWindow(_hwnd))
    {
        OSG_WARN << "Warning: GraphicsWindowWin32::grabFocus() - Failed 
grabbing the focus" << std::endl;
    }
}

void GraphicsWindowWin32::grabFocusIfPointerInWindow()
{
    POINT mousePos;
    if (!::GetCursorPos(&mousePos))
    {
        reportErrorForScreen("GraphicsWindowWin32::grabFocusIfPointerInWindow() 
- Unable to get cursor position", _traits->screenNum, ::GetLastError());
        return;
    }

    RECT windowRect;
    if (!::GetWindowRect(_hwnd, &windowRect))
    {
        reportErrorForScreen("GraphicsWindowWin32::grabFocusIfPointerInWindow() 
- Unable to get window position", _traits->screenNum, ::GetLastError());
        return;
    }

    if (mousePos.x>=windowRect.left && mousePos.x<=windowRect.right &&
        mousePos.y>=windowRect.top  && mousePos.y<=windowRect.bottom)
    {
        grabFocus();
    }
}

void GraphicsWindowWin32::requestWarpPointer( float x, float y )
{
    if (!_realized)
    {
        OSG_INFO<<"GraphicsWindowWin32::requestWarpPointer() - Window not 
realized; cannot warp pointer, screenNum="<< _traits->screenNum<<std::endl;
        return;
    }

#if 0
    RECT windowRect;
    if (!::GetWindowRect(_hwnd, &windowRect))
    {
        reportErrorForScreen("GraphicsWindowWin32::requestWarpPointer() - 
Unable to get window rectangle", _traits->screenNum, ::GetLastError());
        return;
    }

    if (!::SetCursorPos(windowRect.left + x, windowRect.top + y))
    {
        reportErrorForScreen("GraphicsWindowWin32::requestWarpPointer() - 
Unable to set cursor position", _traits->screenNum, ::GetLastError());
        return;
    }
#else
    // MIKEC: NEW CODE
    POINT pt;
    pt.x = (LONG)x;
    pt.y = (LONG)y;

    // convert point in client area coordinates to screen coordinates
    if (!::ClientToScreen(_hwnd, &pt))
    {
        reportErrorForScreen("GraphicsWindowWin32::requestWarpPointer() - 
Unable to convert cursor position to screen coordinates", _traits->screenNum, 
::GetLastError());
    }
    if (!::SetCursorPos(pt.x, pt.y))
    {
        reportErrorForScreen("GraphicsWindowWin32::requestWarpPointer() - 
Unable to set cursor position", _traits->screenNum, ::GetLastError());
        return;
    }
#endif

    getEventQueue()->mouseWarped(x,y);
}

bool GraphicsWindowWin32::setWindowRectangleImplementation(int x, int y, int 
width, int height)
{
    unsigned int windowStyle;
    unsigned int extendedStyle;

    //
    // Determine position and size of window with/without decorations to retain 
the size specified in traits
    //

    int wx, wy;
    unsigned int ww, wh;

    if (!determineWindowPositionAndStyle(_traits->screenNum,
                                         x,
                                         y,
                                         width,
                                         height,
                                         _traits->windowDecoration,
                                         wx,
                                         wy,
                                         ww,
                                         wh,
                                         windowStyle,
                                         extendedStyle))
    {
        
reportErrorForScreen("GraphicsWindowWin32::setWindowRectangleImplementation() - 
Unable to determine the window position and style", _traits->screenNum, 0);
        return false;
    }

    if (!::SetWindowPos(_hwnd, HWND_TOP, wx, wy, ww, wh, SWP_SHOWWINDOW | 
SWP_FRAMECHANGED))
    {
        
reportErrorForScreen("GraphicsWindowWin32::setWindowRectangleImplementation() - 
Unable to set new window position and size", _traits->screenNum, 
::GetLastError());
        return false;
    }
    return true;
}

void GraphicsWindowWin32::setWindowName( const std::string & name )
{
    _traits->windowName = name;
    SetWindowText(_hwnd, name.c_str());
}

void GraphicsWindowWin32::useCursor( bool cursorOn )
{
    if (_traits.valid())
        _traits->useCursor = cursorOn;

    // note, we are using setCursorImpl to set the cursor, so we can use
    // _appMouseCursor to cache the current mouse-cursor
    setCursorImpl(cursorOn ? _appMouseCursor : NoCursor);
}

void GraphicsWindowWin32::setCursor( MouseCursor mouseCursor )
{
    _appMouseCursor = mouseCursor;
    setCursorImpl(mouseCursor);
}

void GraphicsWindowWin32::setCursorImpl( MouseCursor mouseCursor )
{
    if (_mouseCursor != mouseCursor)
    {
        _mouseCursor = mouseCursor;
        HCURSOR newCursor = getOrCreateCursor( mouseCursor);
        if (newCursor == _currentCursor) return;

        _currentCursor = newCursor;
        _traits->useCursor = (_currentCursor != NULL) && (_mouseCursor != 
NoCursor);
        
        PostMessage(_hwnd, WM_SETCURSOR, 0, 0);
    }
}

HCURSOR GraphicsWindowWin32::getOrCreateCursor(MouseCursor mouseCursor)
{
    std::map<MouseCursor,HCURSOR>::iterator i = 
_mouseCursorMap.find(mouseCursor);
    if (i != _mouseCursorMap.end()) return i->second;

    switch (mouseCursor) {
    case NoCursor:
        _mouseCursorMap[mouseCursor] = NULL;
    break;
    case RightArrowCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_ARROW);
        break;
    case LeftArrowCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_ARROW);
        break;
    case InfoCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZEALL);
        break;
    case DestroyCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_NO );
        break;
    case HelpCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_HELP );
        break;
    case CycleCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_NO );
        break;
    case SprayCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZEALL );
        break;
    case WaitCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_WAIT);
        break;
    case TextCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_IBEAM );
        break;
    case CrosshairCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_CROSS );
        break;
    case UpDownCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZENS );
        break;
    case LeftRightCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZEWE );
        break;
    case TopSideCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_UPARROW );
        break;
    case BottomSideCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_UPARROW );
        break;
    case LeftSideCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZEWE);
        break;
    case RightSideCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZEWE );
        break;
    case TopLeftCorner:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZENWSE );
        break;
    case TopRightCorner:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZENESW );
        break;
    case BottomRightCorner:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZENWSE );
        break;
    case BottomLeftCorner:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_SIZENESW );
        break;
    case HandCursor:
        _mouseCursorMap[mouseCursor] = LoadCursor( NULL, IDC_HAND );
        break;
    default:
        break;
    }

    return _mouseCursorMap[mouseCursor];
}

void GraphicsWindowWin32::setSwapGroup(bool on, GLuint group, GLuint barrier)
{
    if (_traits.valid())
    {
        _traits->swapGroupEnabled = on;
        _traits->swapGroup        = group;
        _traits->swapBarrier      = barrier;
    }

    typedef BOOL (GL_APIENTRY *PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint 
group);
    PFNWGLJOINSWAPGROUPNVPROC wglJoinSwapGroupNV = 
(PFNWGLJOINSWAPGROUPNVPROC)wglGetProcAddress( "wglJoinSwapGroupNV" );

    typedef BOOL (GL_APIENTRY *PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, 
GLuint barrier);
    PFNWGLBINDSWAPBARRIERNVPROC wglBindSwapBarrierNV = 
(PFNWGLBINDSWAPBARRIERNVPROC)wglGetProcAddress( "wglBindSwapBarrierNV" );

    if ((!wglJoinSwapGroupNV) || (!wglBindSwapBarrierNV))
    {
        OSG_INFO << "GraphicsWindowWin32::wglJoinSwapGroupNV(bool, GLuint, 
GLuint) not supported" << std::endl;
        return;
    }

    int swapGroup = (on ? group : 0);
    BOOL resultJoin = wglJoinSwapGroupNV(_hdc, swapGroup);
    OSG_INFO << "GraphicsWindowWin32::wglJoinSwapGroupNV (" << swapGroup << ") 
returned " << resultJoin << std::endl;

    int swapBarrier = (on ? barrier : 0);
    BOOL resultBind = wglBindSwapBarrierNV(swapGroup, swapBarrier);
    OSG_INFO << "GraphicsWindowWin32::wglBindSwapBarrierNV (" << swapGroup << 
", " << swapBarrier << ") returned " << resultBind << std::endl;
}

void GraphicsWindowWin32::setSyncToVBlank( bool on )
{
    if (_traits.valid())
    {
        _traits->vsync = on;
    }

//#if 0
    // we ought to properly check if the extension is listed as supported 
rather than just
    // if the function pointer resolves through wglGetProcAddress, but in 
practice everything
    // supports this extension
    typedef BOOL (GL_APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
    PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0;

    wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress( 
"wglSwapIntervalEXT" );
    if( wglSwapIntervalEXT )
    {
        int swapInterval = (on ? 1 : 0);
        wglSwapIntervalEXT(swapInterval);
        OSG_INFO << "GraphicsWindowWin32::setSyncToVBlank " << (on ? "on" : 
"off") << std::endl;
    }
    else
    {
        OSG_INFO << "GraphicsWindowWin32::setSyncToVBlank(bool) not supported" 
<< std::endl;
    }
//#else
//    OSG_INFO << "GraphicsWindowWin32::setSyncToVBlank(bool) not yet 
implemented."<< std::endl;
//#endif
}

void GraphicsWindowWin32::adaptKey( WPARAM wParam, LPARAM lParam, int& 
keySymbol, unsigned int& modifierMask, int& unmodifiedKeySymbol)
{
    modifierMask = 0;

    bool rightSide = (lParam & 0x01000000)!=0;
    int virtualKey = ::MapVirtualKeyEx((lParam>>16) & 0xff, 3, 
::GetKeyboardLayout(0));

    BYTE keyState[256];

    if (virtualKey==0 || !::GetKeyboardState(keyState))
    {
        keySymbol = 0;
        return;
    }

    switch (virtualKey)
    {
        //////////////////
        case VK_LSHIFT   :
        //////////////////

        modifierMask |= osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT;
            break;

        //////////////////
        case VK_RSHIFT   :
        //////////////////

        modifierMask |= osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT;
            break;

        //////////////////
        case VK_CONTROL  :
        case VK_LCONTROL :
        //////////////////

            virtualKey    = rightSide ? VK_RCONTROL : VK_LCONTROL;
            modifierMask |= rightSide ? 
osgGA::GUIEventAdapter::MODKEY_RIGHT_CTRL : 
osgGA::GUIEventAdapter::MODKEY_LEFT_CTRL;
            break;

        //////////////////
        case VK_MENU     :
        case VK_LMENU    :
        //////////////////

            virtualKey    = rightSide ? VK_RMENU : VK_LMENU;
            modifierMask |= rightSide ? 
osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT : 
osgGA::GUIEventAdapter::MODKEY_LEFT_ALT;
            break;

        //////////////////
        default          :
        //////////////////

            virtualKey = wParam;
            break;
    }

    if (keyState[VK_CAPITAL] & 0x01) modifierMask |= 
osgGA::GUIEventAdapter::MODKEY_CAPS_LOCK;
    if (keyState[VK_NUMLOCK] & 0x01) modifierMask |= 
osgGA::GUIEventAdapter::MODKEY_NUM_LOCK;

    keySymbol = remapWin32Key(virtualKey);

    if (keySymbol==osgGA::GUIEventAdapter::KEY_Return && rightSide)
    {
        keySymbol = osgGA::GUIEventAdapter::KEY_KP_Enter;
    }

    unmodifiedKeySymbol = keySymbol;

    if ((keySymbol & 0xff00)==0)
    {
        char asciiKey[2];
        int numChars = ::ToAscii(wParam, (lParam>>16)&0xff, keyState, 
reinterpret_cast<WORD*>(asciiKey), 0);
        if (numChars>0) keySymbol = asciiKey[0];
    }
}

void GraphicsWindowWin32::transformMouseXY( float& x, float& y )
{
    if (getEventQueue()->getUseFixedMouseInputRange())
    {
        osgGA::GUIEventAdapter* eventState = 
getEventQueue()->getCurrentEventState();

        x = eventState->getXmin() + 
(eventState->getXmax()-eventState->getXmin())*x/float(_traits->width);
        y = eventState->getYmin() + 
(eventState->getYmax()-eventState->getYmin())*y/float(_traits->height);
    }
}

LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, 
WPARAM wParam, LPARAM lParam )
{
    if ((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == 
MOUSEEVENTF_FROMTOUCH) return TRUE;

    //!@todo adapt windows event time to osgGA event queue time for better 
resolution
    double eventTime  = getEventQueue()->getTime();
    _timeOfLastCheckEvents = eventTime;

    switch(uMsg)
    {
        // Wojtek Lewandowski 2010-09-28:
        // All web docs on Windows Aero and OpenGL compatibiltiy
        // suggest WM_ERASEBKGND should be handled with non NULL value return.
        // This sugesstion may be irrelevant for our window class
        // as default brush pattern is not set so erase flag is forwarded to 
WM_PAINT
        // and gets ignored when WM_PAINT is handled.
        // But it will certainly be safer and not make things worse
        // if we handle this message to be sure everything is done as suggested.
        case WM_ERASEBKGND :
            return TRUE;
            break;

        /////////////////
        case WM_PAINT   :
        /////////////////

            if (_ownsWindow)
            {
                PAINTSTRUCT paint;
                ::BeginPaint(hwnd, &paint);
                ::EndPaint(hwnd, &paint);
                requestRedraw();
            }
            break;

        ///////////////////
        case WM_MOUSEMOVE :
        ///////////////////

            {
                float mx = GET_X_LPARAM(lParam);
                float my = GET_Y_LPARAM(lParam);
                transformMouseXY(mx, my);
                getEventQueue()->mouseMotion(mx, my, eventTime);
            }
            break;

        /////////////////////
        case WM_LBUTTONDOWN :
        case WM_MBUTTONDOWN :
        case WM_RBUTTONDOWN :
        /////////////////////

            {
                ::SetCapture(hwnd);

                int button;

                if (uMsg==WM_LBUTTONDOWN)      button = 1;
                else if (uMsg==WM_MBUTTONDOWN) button = 2;
                else button = 3;

                _capturedMouseButtons.insert(button);

                float mx = GET_X_LPARAM(lParam);
                float my = GET_Y_LPARAM(lParam);
                transformMouseXY(mx, my);
                getEventQueue()->mouseButtonPress(mx, my, button, eventTime);
            }
            break;

        /////////////////////
        case WM_LBUTTONUP   :
        case WM_MBUTTONUP   :
        case WM_RBUTTONUP   :
        /////////////////////

            {
                int button;

                if (uMsg==WM_LBUTTONUP)      button = 1;
                else if (uMsg==WM_MBUTTONUP) button = 2;
                else button = 3;

                _capturedMouseButtons.erase(button);

                if(_capturedMouseButtons.empty())
                  ::ReleaseCapture();

                float mx = GET_X_LPARAM(lParam);
                float my = GET_Y_LPARAM(lParam);
                transformMouseXY(mx, my);
                getEventQueue()->mouseButtonRelease(mx, my, button, eventTime);
            }
            break;

        ///////////////////////
        case WM_LBUTTONDBLCLK :
        case WM_MBUTTONDBLCLK :
        case WM_RBUTTONDBLCLK :
        ///////////////////////

            {
                ::SetCapture(hwnd);

                int button;

                if (uMsg==WM_LBUTTONDBLCLK)            button = 1;
                else if (uMsg==WM_MBUTTONDBLCLK)    button = 2;
                else button = 3;

                _capturedMouseButtons.insert(button);

                float mx = GET_X_LPARAM(lParam);
                float my = GET_Y_LPARAM(lParam);
                transformMouseXY(mx, my);
                getEventQueue()->mouseDoubleButtonPress(mx, my, button, 
eventTime);
            }
            break;

        ////////////////////
        case WM_MOUSEWHEEL :
        ////////////////////

            getEventQueue()->mouseScroll(GET_WHEEL_DELTA_WPARAM(wParam)<0 ? 
osgGA::GUIEventAdapter::SCROLL_DOWN :
                                                                            
osgGA::GUIEventAdapter::SCROLL_UP,
                                         eventTime);
            break;

        /////////////////
        case WM_MOVE    :
        case WM_SIZE    :
        /////////////////

            {
                int windowX=_traits->x, windowY=_traits->y, 
windowWidth=_traits->width, windowHeight=_traits->height;
                if (areWindowDimensionsChanged(hwnd, _screenOriginX, 
_screenOriginY, windowX, windowY, windowWidth, windowHeight))
                {
                    resized(windowX, windowY, windowWidth, windowHeight);
                    getEventQueue()->windowResize(windowX, windowY, 
windowWidth, windowHeight, eventTime);

                    // request redraw if window size was changed
                    if (windowWidth!=_traits->width || 
windowHeight!=_traits->height)
                        requestRedraw();
                }
            }
            break;

        ////////////////////
        case WM_KEYDOWN    :
        case WM_SYSKEYDOWN :
        ////////////////////

            {
                int keySymbol = 0;
                int unmodifiedKeySymbol = 0;
                unsigned int modifierMask = 0;
                adaptKey(wParam, lParam, keySymbol, modifierMask, 
unmodifiedKeySymbol);
                _keyMap[std::make_pair(keySymbol,unmodifiedKeySymbol)] = true;
                
//getEventQueue()->getCurrentEventState()->setModKeyMask(modifierMask);
                getEventQueue()->keyPress(keySymbol, eventTime, 
unmodifiedKeySymbol);
            }
            break;

        //////////////////
        case WM_KEYUP    :
        case WM_SYSKEYUP :
        //////////////////

            {
                int keySymbol = 0;
                int unmodifiedKeySymbol = 0;
                unsigned int modifierMask = 0;
                adaptKey(wParam, lParam, keySymbol, modifierMask, 
unmodifiedKeySymbol);
                _keyMap[std::make_pair(keySymbol, unmodifiedKeySymbol)] = false;
                
//getEventQueue()->getCurrentEventState()->setModKeyMask(modifierMask);
                getEventQueue()->keyRelease(keySymbol, eventTime, 
unmodifiedKeySymbol);
            }
            break;

        ///////////////////
        case WM_SETCURSOR :
        ///////////////////
            //The cursor is only modified in response to the WM_SETCURSOR 
message if the mouse cursor isn't set to
            //InheritCursor.  InheritCursor lets the user manage the cursor 
externally.
            if (_mouseCursor != InheritCursor)
            {
                if (_traits->useCursor)
                    ::SetCursor( _currentCursor);
                else
                    ::SetCursor(NULL);
                return TRUE;
            }
            break;

        ///////////////////
        case WM_SETFOCUS :
        ///////////////////
            // Check keys and send a message if the key is pressed when the
            // focus comes back to the window.
            // I don't really like this hard-coded loop, but the key codes
            // (VK_* constants) seem to go from 0x08 to 0xFE so it should be
            // ok. See winuser.h for the key codes.
            for (unsigned int i = 0x08; i < 0xFF; i++)
            {
                // Wojciech Lewandowski: 2011/09/12
                // Skip CONTROL | MENU | SHIFT tests because we are polling 
exact left or right keys
                // above return press for both right and left so we may end up 
with incosistent
                // modifier mask if we report left control & right control 
while only right was pressed
                LONG rightSideCode = 0;
                switch( i )
                {
                    case VK_CONTROL:
                    case VK_SHIFT:
                    case VK_MENU:
                        continue;

                    case VK_RCONTROL:
                    case VK_RSHIFT:
                    case VK_RMENU:
                        rightSideCode = 0x01000000;
                }
                if ((::GetAsyncKeyState(i) & 0x8000) != 0)
                {
                    // Compute lParam because subsequent adaptKey will rely on 
correct lParam
                    UINT scanCode = ::MapVirtualKeyEx( i, 0, 
::GetKeyboardLayout(0));
                    // Set Extended Key bit + Scan Code + 30 bit to indicate 
key was set before sending message
                    // See Windows SDK help on WM_KEYDOWN for explanation
                    LONG lParam = rightSideCode | ( ( scanCode & 0xFF ) << 16 ) 
| (1 << 30);
                    ::SendMessage(hwnd, WM_KEYDOWN, i, lParam );
                }
            }
            break;

        ///////////////////
        case WM_KILLFOCUS :
        ///////////////////

            // Release all keys that were pressed when the window lost focus.
            for (std::map<std::pair<int, int>, bool>::iterator key = 
_keyMap.begin();
                 key != _keyMap.end(); ++key)
            {
                if (key->second)
                {
                    getEventQueue()->keyRelease(key->first.first, 
key->first.second);
                    key->second = false;
                }
            }

            _capturedMouseButtons.clear();

            break;

        ///////////////////
        case WM_NCHITTEST :
        ///////////////////
            {
                LONG_PTR result = _windowProcedure==0 ? ::DefWindowProc(hwnd, 
uMsg, wParam, lParam) :
                                                        
::CallWindowProc(_windowProcedure, hwnd, uMsg, wParam, lParam);

                switch(result)
                {
                case HTLEFT:
                case HTRIGHT:
                    setCursorImpl(LeftRightCursor);
                    break;
                case HTTOP:
                case HTBOTTOM:
                    setCursorImpl(UpDownCursor);
                    break;
                case HTTOPLEFT:
                    setCursorImpl(TopLeftCorner);
                    break;
                case HTTOPRIGHT:
                    setCursorImpl(TopRightCorner);
                    break;
                case HTBOTTOMLEFT:
                    setCursorImpl(BottomLeftCorner);
                    break;
                case HTBOTTOMRIGHT:
                case HTGROWBOX:
                    setCursorImpl(BottomRightCorner);
                    break;
                case HTSYSMENU:
                case HTCAPTION:
                case HTMAXBUTTON:
                case HTMINBUTTON:
                case HTCLOSE:
                case HTHELP:
                   setCursorImpl(LeftArrowCursor);
                   break;

                default:
                    if (_traits->useCursor && _appMouseCursor != InheritCursor)
                        setCursorImpl(_appMouseCursor);
                    break;
                }
                return result;
            }
            break;

        /////////////////
        case WM_CLOSE   :
        /////////////////

            getEventQueue()->closeWindow(eventTime);
            break;

        /////////////////
        case WM_DESTROY :
        /////////////////

            _destroyWindow = true;
            if (_ownsWindow)
            {
                ::PostQuitMessage(0);
            }
            break;

        //////////////
        case WM_QUIT :
        //////////////

            _closeWindow = true;
            return wParam;

        //////////////
        case WM_TOUCH:
        /////////////
            {
                unsigned int numInputs = (unsigned int) wParam;
                TOUCHINPUT* ti = new TOUCHINPUT[numInputs];
                osg::ref_ptr<osgGA::GUIEventAdapter> osg_event(NULL);
                if(getTouchInputInfoFunc && 
(*getTouchInputInfoFunc)((HTOUCHINPUT)lParam, numInputs, ti, 
sizeof(TOUCHINPUT)))
                {
                    // For each contact, dispatch the message to the 
appropriate message handler.
                    for(unsigned int i=0; i< numInputs; ++i)
                    {
                        if(ti[i].dwFlags & TOUCHEVENTF_DOWN)
                        {
                            if (!osg_event) {
                                osg_event = getEventQueue()->touchBegan( 
ti[i].dwID, osgGA::GUIEventAdapter::TOUCH_BEGAN, ti[i].x / 100 , ti[i].y/100);
                            } else {
                                osg_event->addTouchPoint( ti[i].dwID, 
osgGA::GUIEventAdapter::TOUCH_BEGAN, ti[i].x / 100, ti[i].y/100);
                            }
                        }
                        else if(ti[i].dwFlags & TOUCHEVENTF_MOVE)
                        {
                            if (!osg_event) {
                                osg_event = getEventQueue()->touchMoved(  
ti[i].dwID, osgGA::GUIEventAdapter::TOUCH_MOVED, ti[i].x/ 100, ti[i].y/ 100);
                            } else {
                                osg_event->addTouchPoint( ti[i].dwID, 
osgGA::GUIEventAdapter::TOUCH_MOVED, ti[i].x / 100, ti[i].y/100);
                            }
                        }
                        else if(ti[i].dwFlags & TOUCHEVENTF_UP)
                        {
                            // No double tap detection with RAW TOUCH Events, 
sorry.
                            if (!osg_event) {
                                osg_event = getEventQueue()->touchEnded( 
ti[i].dwID, osgGA::GUIEventAdapter::TOUCH_ENDED, ti[i].x/ 100, ti[i].y/ 100, 1);
                            } else {
                                osg_event->addTouchPoint( ti[i].dwID, 
osgGA::GUIEventAdapter::TOUCH_ENDED, ti[i].x / 100, ti[i].y/100);
                            }
                        }
                    }
                }
                if (closeTouchInputHandleFunc)
                    (*closeTouchInputHandleFunc)((HTOUCHINPUT)lParam);
                delete [] ti;
            }
            break;

        /////////////////
        default         :
        /////////////////

            if (_ownsWindow) return ::DefWindowProc(hwnd, uMsg, wParam, lParam);
            break;
    }

    if (_ownsWindow) return 0;

    return _windowProcedure==0 ? ::DefWindowProc(hwnd, uMsg, wParam, lParam) :
                                 ::CallWindowProc(_windowProcedure, hwnd, uMsg, 
wParam, lParam);
}


//////////////////////////////////////////////////////////////////////////////
//  Class responsible for registering the Win32 Windowing System interface
//////////////////////////////////////////////////////////////////////////////

struct RegisterWindowingSystemInterfaceProxy
{
    RegisterWindowingSystemInterfaceProxy()
    {
        
osg::GraphicsContext::setWindowingSystemInterface(Win32WindowingSystem::getInterface());
    }

    ~RegisterWindowingSystemInterfaceProxy()
    {
        if (osg::Referenced::getDeleteHandler())
        {
            osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
            osg::Referenced::getDeleteHandler()->flushAll();
        }

        osg::GraphicsContext::setWindowingSystemInterface(0);
    }
};

static RegisterWindowingSystemInterfaceProxy 
createWindowingSystemInterfaceProxy;

} // namespace OsgViewer


// declare C entry point for static compilation.
extern "C" void OSGVIEWER_EXPORT graphicswindow_Win32(void)
{
    
osg::GraphicsContext::setWindowingSystemInterface(osgViewer::Win32WindowingSystem::getInterface());
}


void GraphicsWindowWin32::raiseWindow()
{

    SetWindowPos(_hwnd, HWND_TOPMOST, _traits->x, _traits->y, _traits->width, 
_traits->height, SWP_NOMOVE|SWP_NOSIZE);
    SetWindowPos(_hwnd, HWND_NOTOPMOST, _traits->x, _traits->y, _traits->width, 
_traits->height, SWP_NOMOVE|SWP_NOSIZE);

}

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