HI Jannik,

You can override the Node::computeBound() method or use a
Node::ComputeBoundingSphereCallback for nodes where you specifically want a
different behavior than the default.

Robert.
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to