Hi Robert,

> 
> You can override the Node::computeBound() method or use a 
> Node::ComputeBoundingSphereCallback for nodes where you specifically want a 
> different behavior than the default. 
> 


that won't work because the BoundingSphere class does not allow specifying an 
empty bounding sphere, or null bounding sphere, or whatever you want to call 
it. There is currently no way to construct a BoundingSphere that is always 
culled.

Cheers,
Jannik

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65723#65723





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