Hi Robert The type of prerender Cameras this submission is focusing on are indeed cameras that are not attached to the viewer, but share the same GraphicsContext, like the postrender-cameras in help and stats handler, that are used for OSD. The current implementation is not capable of capturing information about such cameras, because only viewer-related cameras are collected.
We have a CompositeViewer in use, but all views share a texture that is prerendered by a common prerender camera (running on the graphicscontext). Hope this makes our use a little clearer... Regards Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66128#66128 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
