>From what I saw in Text::GlyphQuads::updateQuadIndices method, 2 bytes seem >enough for indices unless user tries to draw more than 16K chars all at once - >with a single osgText::Text::setText call. But this is as far as I checked...
Ognjen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66433#66433 Attachments: http://forum.openscenegraph.org//files/5176_1456435863._215. http://forum.openscenegraph.org//files/text_151.cpp _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
