Hi Stuart, On 1 June 2016 at 03:58, Stuart Mentzer <[email protected]> wrote: > I found that the Qt5 and freetype changes are needed for OSG to build with > fresh 3rd party libs and a current Windows toolchain. With these few changes > the OSG 3.4.0 builds (available at http://objexx.com/OpenSceneGraph.html) > build fine.
"current" toolchain will mean different things to different people, you'll need to be specific about the toolchain you are using. > > I don't have the CMake chops to assure that the changes are compatible with > older toolchains but I assumed your CMake gurus could make the necessary > adaptations. So this was really more of an information than a drop-in code > submission. I hope this is useful at the point when you want to support newer > toolchains. If I can help at that point I'd be happy to do so. The current CMake script files are tested by the community so releases don't go out unless it's working fine for all those that test it. To me this suggests there is something specific about your toolchain that is different which is causing problems. I'm not a Qt or Windows developer so have defer to members of the community to test and provide guidance on this side. My experience as project lead tells me that best way to resolve this things is to open out the discussion to the wider community - so via the osg-users mailing list/forum. Using osg-submissions will only reach a small set of developers and is role is for actual complete submissions that are ready to merge rather than items for general discussion. The patches provided here so far will break the build for others so aren't not in a form ready to merge so I'm going to close this thread from my own perspective. The next step should be for you to open out a discussion on osg-users about the problems you have encountered with the toolchain you are using, being specific about what this is so that others can understand how this differs from what they are using and how to resolve the problems. If there are multiple problems to resolve then the best way to resolve them will be with individual submissions that address a single issue each. I'm now focused on getting the next stable release of the OSG, 3.6 out the door, for this I want it tested as widely as I can get it tested with build and runtime issues resolved for all those that come forward with testing - this includes your own toolchain. Exact timing of 3.6 isn't something I have set down yet. I'd love to be able to do it for late June, failing this in July. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
